A Quote by Ellen Datlow

Dolls, perhaps more than any other object, demonstrate just how thin the line between love and fear, comfort and horror, can be. They are objects of love and sources of reassurance for children, coveted prizes for collectors, sources of terror and horror in numerous movies, television shows, books, and stories.
I love horror comedies, and I love horror movies. In particular, I love horror movies from the '80s that have practical monsters in them. They're not just slasher movies with people going to kill people in people's houses. I do like these ridiculous monster movies. They're scary, but they're absurd. I had a lot of fun in my 20's, watching a lot of these movies late at night.
I love horror comedies, and I love horror movies. In particular, I love horror movies from the '80s that have practical monsters in them. They're not just slasher movies with people going to kill people in people's houses. Although I do like 'The Last House on the Left,' and things like that, I do like these ridiculous monster movies.
Well, we look for sources of inspiration in pop culture in general. It's very important for us that, when it comes to storytelling, we don't look into other video games. We'd rather look into other mediums - movies, television series and books - for sources of inspiration.
I was horrified of the dark. I realized that the only way I could get over that fear was by scaring other people, so I became obsessed with ghost stories, drawing monsters, watching monster movies, sneaking into horror movies, and it's just been the love of my life forever.
A lot of the main characters in horror movies are outsiders as well, so that outsider syndrome reverberates within horror fans and geeky collectors. It's kind of a rallying call that brings fans and collectors together who are a little socially retarded, maybe.
I wasn't a fanboy of horror. I didn't grow up on horror movies. I grew up loving all movies. I still love all movies, but I particularly love scary movies - as much for the culture around them as the movies themselves.
Physical reality is one of the biggest horror movies of all, and you know how we love horror movies.
If you scroll through all the movies I've worked on, you can understand how I was a specialist in westerns, love stories, political movies, action thrillers, horror movies, and so on. So in other words, I'm no specialist, because I've done everything. I'm a specialist in music.
I don't want to just make horror movies; I don't want to just make any type of movie - I don't just like horror movies, I love movies.
I love horror movies! I've loved horror movies since I was about eight years old, not that an 8-year-old should be watching The Shining, but I was allowed to, for some reason. Ever since then, I've loved good horror movies.
I love horror movies in space. I love it when the genre switches over and what was sci-fi becomes horror.
I love horror movies, I wish I would get more roles to do more horror movies. I got to make a living so I take what they give me, but if I could be the next Vincent Price I would be the happiest guy in the world.
I tend to fall more into the fun horror genre than the traumatic horror genre. I love the films where you're laughing as much as screaming, but that doesn't mean I don't like the other ones.
I love horror movies. It's so fun being absolutely terrified. It's damn hard to shoot, though. I didn't realize how difficult it was to make a horror movie as an actor. Physically and mentally, phew.
I was born on Halloween night, 2:00 am on November 1st, but still Halloween night in the USA. I think it was a destiny for me to work quite a bit in the horror genre. I love the horror genre. Since I was a teenager, my friends and I used to go to a video store and rent many horror movies that we would watch over the weekend and then scare each other at school. I've been fascinated with the horror genre all my life.
The seeing of objects involves many sources of information beyond those meeting the eye when we look at an object. It generally involves knowledge of the object derived from previous experience, and this experience is not limited to vision but may include the other senses: touch, taste, smell, hearing, and perhaps also temperature or pain.
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