A Quote by Ellen Ullman

Computer programming has always been a self-taught, maverick occupation. — © Ellen Ullman
Computer programming has always been a self-taught, maverick occupation.
I've been programming computers since elementary school, where they taught us, and I stuck with computer science through high school and college.
I'm a maverick. I've always been a maverick.
Computer programming has been traditionally seen as something that is beyond most people - it's only for a special group with technical expertise and experience. We have developed 'Scratch' as a new type of programming language, which is much more accessible.
I was brought up by a Victorian Grandmother. We were taught to work jolly hard. We were taught to prove yourself; we were taught self reliance; we were taught to live within our income. You were taught that cleanliness is next to Godliness. You were taught self respect. You were taught always to give a hand to your neighbour. You were taught tremendous pride in your country. All of these things are Victorian values. They are also perennial values. You don't hear so much about these things these days, but they were good values and they led to tremendous improvements in the standard of living.
I have always been making art from an early age but for nearly forty years did computer programming to earn a living. I bought a house and put my wife and three children through college. Now that diversion is over so I can finally paint full time.
I became this guy that does drum programming, and I don't want to be that guy anymore. I don't want to sit in front of my computer for 18 hours programming 16 bars of music.
My first introduction to computers and computer programming came during my freshman year of college. I majored in electrical engineering with a minor in computer science, so I learned during my required courses at Vanderbilt University.
Someone once described me as a maverick and that's what I would say. I'm a maverick not by choice but by conviction.
I wanted to make an explicitly educational comic that taught readers the concepts I covered in my introductory programming class. That's what 'Secret Coders' is. It's both a fun story about a group of tweens who discover a secret coding school, and an explanation of some foundational ideas in computer science.
What is the central core of the subject [computer science]? What is it that distinguishes it from the separate subjects with which it is related? What is the linking thread which gathers these disparate branches into a single discipline. My answer to these questions is simple -it is the art of programming a computer. It is the art of designing efficient and elegant methods of getting a computer to solve problems, theoretical or practical, small or large, simple or complex. It is the art of translating this design into an effective and accurate computer program.
When I was a teenager, I was a huge computer nerd. I went to computer programming camp. I went to space camp.
In terms of the idea of long-term occupation - I have been reading a little bit more about this period - and you can see in that occupation are many lessons for the current occupation of Iraq. So we have these connections that go way back that people aren't aware of.
For his major contributions to the analysis of algorithms and the design of programming languages, and in particular for his contributions to the "art of computer programming" through his well-known books in a continuous series by this title.
I got my first computer at the age of 6. To me, it was magic. By the time I was 12, I wanted to know the secrets behind the wizardry, and that started my journey toward computer programming. This was the early 1990s, when computers weren't built for the mass market.
I studied computer science and graphic design, yeah, so music was self-taught and a backburner thing, an obsessive hobby.
I was really looking at computers as a way to understand the mind. But at M.I.T., my mind was blown by having a whole computer to yourself as long as you liked.I felt a surge of intellectual power through access to this computer, and I started thinking about what this could mean for kids and the way they learn. That's when we developed the computer programming language for kids, Logo.
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