A Quote by Ellis Paul Torrance

Creativity is the process of sensing problems or gaps in information, then identifying the difficulties and seeking solutions through trial and error or through forming hypotheses.
The struggle through the grief was a huge growing process for me. There were gifts that came from it. I learned a lot about myself. I got into a mode very much like my father's own mode of seeking - seeking solutions, seeking teachers, seeking information - to try to alleviate my own suffering.
I had 11 years of managerial experience and four years of coaching before I managed a big-league team. To me, it was important, because I learned a lot through trial and error. And it's tough to have to go through trial and error when you're a big-league manager.
Starting a startup is a process of trial and error. What guided the founders through this process was their empathy for the users. They never lost sight of making things that people would want.
The only useful information about the market will be what I create through expeditions into the market, through testing and probing, trial and error, by selling real products to real people who pay real money.
I got better the way everyone gets better: by trial and error and error and error, by fumbling around and making mistakes but not giving up and working incredibly hard at it every day and eventually, through a painful and laborious process of eliminating every wrong turn, finding my way.
A story can take you through a whole process of searching, seeking, confronting, through conflicts, and then to a resolution. As the storyteller and the listener, we go through a story together.
Accepting trial and error means accepting error. It means taking problems in our stride when a decision doesn't work out, whether through luck or misjudgment. And that is not something human brains seem to be able to do without a struggle.
Through a process of trial and error and experimentation, I discovered the simplest method - using only black - produced work with the strongest visual impact installed.
Mathematics is not a deductive science - that's a cliché. When you try to prove a theorem, you don't just list the hypotheses, and then start to reason. What you do is trial and error, experimentation, guesswork.
The French word for wanderlust or wandering is 'errance.' The etymology is the same as 'error.' So to wander is to make mistakes. In other words, to make mistakes, to make errors is sort of the idea of learning through trial and error, allowing the mistakes to be part of the process.
The discipline it takes to train and push past discomfort and continually grow through both trial and error and critique are things that translate really well into the process of running for office.
If I am facing problems and difficulties and I find an answer, I am very eager to share it with someone else. It kind of makes going through the problems or difficulties worthwhile.
Creativity is the generation and initial development of new, useful ideas. Innovation is the successful implementation of those ideas in an organization. Thus, no innovation is possible without the creative processes that mark the front end of the process: identifying important problems and opportunities, gathering relevant information, generating new ideas, and exploring the validity of those ideas.
For me, form is something I locate in the process of writing the poems. What I mean is, I start scribbling, and then try to form the poem - on a typewriter or on my computer - and, by trial and error, try to find the right shape. I just try to keep forming the poem in different ways until it feels right to me.
Science advances by trial and error. When mistakes are made, the peer-review publication process usually roots them out. Cuccinelli's version of the scientific process would be "make an error and go to trial." Einstein did not arrive at E=mc2 in his first attempt. If he were working in the state of Virginia under Cuccinelli today, he could be jailed for his initial mistakes and perhaps never achieve that landmark equation.
I did it the stupid way, through trial and error.
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