A Quote by Elmore Leonard

Never use a verb other than "said" to carry dialogue... I once noticed Mary McCarthy ending a line of dialogue with "she asseverated" and had to stop reading and go to the dictionary.
Never use a verb other than ‘said’ to carry dialogue.
I've always felt that music is more expressive than dialogue. I've always said that my best dialogue and screenwriter is Ennio Morricone. Because, many times, it is more important a note or an orchestration than a line said.
Nabokov, who I loved more than any other writer when I was young, had such contempt for dialogue. When I was younger, I never wrote a word of dialogue because of him. I thought it was a childish part of a novel.
This involves more than I can discuss here, but do it. Read the writers of great prose dialogue-people like Robert Stone and Joan Didion. Compression, saying as little as possible, making everything carry much more than is actually said. Conflict. Dialogue as part of an ongoing world, not just voices in a dark room. Never say the obvious. Skip the meet and greet.
The line of dialogue belongs to the character; the verb is the writer sticking his nose in.
With dialogue, people say a lot of things they don't mean. I like dialogue when it's used in a way when the body language says the complete opposite. But I love great dialogue... I think expositional dialogue is quite crass and not like real life.
I hate it when I'm reading a comic, and the dialogue looks like stickers stuck on top to explain what's going on. For me the best is when your eye goes in a certain point and moves through the composition and then springs out on the dialogue, or gets confused in the image and then goes to the dialogue for an explanation.
The biblical story is in dialogue with the other stories of its time. And if the Bible can be in dialogue with other cultures, why can't the people who are descendants of the Bible be in dialogue with other cultures?
The way you write dialogue is the same whether you're writing for movies or TV or games. We use movie scriptwriting software to write the screenplays for our games, but naturally we have things in the script that you would never have in a movie script -- different branches and optional dialogue, for example. But still, when it comes to storytelling and dialogue, they are very much the same.
So, I think that for the authorities to say now that calling for sanctions will prevent dialogue is a ploy to stop us from supporting sanctions. It has to be the other way around: dialogue first, then we stop our call for sanctions, because sanctions make people understand that you cannot exercise repression and at the same time expect international support.
Each piece of dialogue MUST be "something happening". . .The "amusing" for its OWN sake should above all be censored. . .The functional use of dialogue for the plot must be the first thing in the writer's mind. Where functional usefulness cannot be established, dialogue must be left out.
I'm a very bad impersonator so I can't even remember if I've ever done a sports person. I mean, I think I was Bruce Jenner once but I don't think I said anything in the sketch. I was just sitting there in a like a bronze tracksuit. No dialogue. They don't trust me with dialogue.
I like to say good dialogue is a million times easier to memorize than bad dialogue - difficult good dialogue, even if it's difficult. Aaron Sorkin dialogue is easier to memorize, even though it's wildly complicated.
I'm aware that dialogue isn't my strength. I use it as a device. I don't particularly like dialogue which is part of the problem.
Jane Austen, much in advance of her day, was a mistress of the use of the dialogue. She used it as dialogue should be used-to advance the story; not only to show the characters, but to advance.
I always shoot my movies with score as certainly part of the dialogue. Music is dialogue. People don't think about it that way, but music is actually dialogue. And sometimes music is the final, finished, additional dialogue. Music can be one of the final characters in the film.
This site uses cookies to ensure you get the best experience. More info...
Got it!