A Quote by Elsa Schiaparelli

A successful designer must be a gambler. — © Elsa Schiaparelli
A successful designer must be a gambler.
How a designer gets from thought to thing is, at least in broad strokes, straightforward: (1) A designer conceives a purpose. (2) To accomplish that purpose, the designer forms a plan. (3) To execute the plan, the designer specifies building materials and assembly instructions. (4) Finally, the designer or some surrogate applies the assembly instructions to the building materials. What emerges is a designed object, and the designer is successful to the degree that the object fulfills the designer's purpose.
He was a degenerate gambler. That is, a man who gambled simply to gamble and must lose. As a hero who goes to war must die. Show me a gambler and I'll show you a loser, show me a hero and I'll show you a corpse.
If you've taken the job to be the stylist for a collection, then I think it's important for you to really listen to the designer and look at the board. Look at the wall, look at what the designer is interested in, and then move on to that. But the designer also must not lose sight of the reason for their point of view. Otherwise it won't come across.
And in movies you must be a gambler. To produce films is to gamble.
Running a fashion business takes the heart of a good gambler. You're always dealing with new things. And there's no guarantee that anything new is going to be successful.
The problem is that to be a producer, one must be a gambler, and the greatest French producers were gamblers.
The reason why many clients don't value design is because haven't had a designer prove to them the value of it. You need to prove it to clients who've hired a bunch of shitty designers and their business has not been that successful. When they hire a good designer, they see the difference.
As a designer, as you get used to Kinect, it's such a different experience for me as a designer - for any designer.
When someone is successful, there's always a feeling that they were lucky. Luck plays a part, sure, but to be successful, you must have iron discipline. You must have energy and hunger and desire and honesty.
And I'm in favor of that because I have a gay son, who's a very successful theater designer.
The most successful and brilliant work a lighting designer can do is usually the least noticeable.
I have been an art director, a book designer, a book-jacket designer and an interior designer.
I understand that the rule of fashion is to change, even as a successful designer - you do not want to be stuck in the same rut.
I think the responsibility of running a huge business, which happens if you become a successful designer, probably makes you more careful.
I had no special training at all; I am completely self-taught. I don’t fit the mold of a visual arts designer or a graphic designer. I just had a strong concept about what a game designer is – someone who designs projects to make people happy. That’s his purpose.
What I know now is that everybody in life, no matter where you are or what you do, must be able to sell in order to be successful. I used to believe that I could be successful on talent alone. What I realize now is that I can only be successful if I can have people buy my talent.
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