A Quote by Emma Chamberlain

I learned from making random little personal projects, like school projects or little GoPro montages with music. Then once I made my channel, I really improved just by making video after video.
I thought there was a way of marrying what I wanted to do with filmmaking with pop videos, which I found out through a couple projects just wasn't possible. That's not saying anything about the artist. If you're making an Usher video, you're making an Usher video, not a film with an Usher song in it.
If you're into writing and making people laugh, or just want to video blog something, you should get a simple digital video camera. And all computers now come with an easy video editing software program. Just mess around with that for a little bit, try to figure it out, then just put stuff online and have fun. Never give up!
It's typical for video customers to often use licensed music - whether a soundtrack, background music, or sound effects - to complement their video projects.
If you have a dream, to make it happen, all you have to do is start with one video and take it one video at a time. It may seem a little daunting to go from registering your YouTube channel to making it a full-time career, but if that is an aspiration for you, it's 100% doable if you're authentic, if you're persistent, if you put your best foot forward, if you come at it with realistic and authentic aspirations and intentions. If you try, then it's possible.
The music video, Lil Nas X, he asked me to be in the 'Panini' music video. It was crazy. I was just listening to the song and I was like, okay, this is going to be my first music video but it was really fun.
I think the biggest lesson to be learned is that it is almost impossible to just throw a logo on a video. A lot of people think that if you make a really popular video, I can get Pepsi to put a little logo on there and they will pay me a lot of money. We wanted to create something that wasn't just a "slap a logo on the video."
In New York, working at the foundry, I was making these little figures. I desperately would like to make big figures, but I just can't do it; my hands don't do it. We were talking about making bronze plinths, and then we made one, a square one. I wrote on it, then I put a little figure on top, and it just looked really good. It worked.
We're trying to make the music service a cultural point of reference, and that's why we're making video. We're making video for our Apple Music customers and our future customers.
My process in making a music video is pretty much a formula of talking to the artist. I've never made a video where I didn't talk to the artist before I wrote the treatment. Basically, I enter into it knowing we are collaborators.
On certain projects, on big public projects, people definitely are interested in making them greener, but on smaller projects with tight budgets it can be harder.
I'm a video game enthusiast. I love video games! They were a huge part of my upbringing in their early form, when I was all about 'Dig Dug' and 'River Raid.' As they evolved, so did my music-making, and we just kind of grew up together like cool friends.
I like making little videos and little records. I've always loved video cameras and four-track cassette recorders, still cameras, anything.
I always just wanted to have the wherewithal to make another record. I never really dreamt of fortune or fame, because it seemed so unlikely. I'm much more interested in people's perceptions of me than what my life is really like. It appears that some people think it's all cocaine and caviar for Okkervil River. And it's not. I'm making a little bit more than I was making at the video store right now.
I learned from my peers, and I learned from doing projects, and I learned from mentors, but I learned very little from lectures, and I've talked about how little I attended them.
Kickstarter has shifted from funding creative projects to funding products and videogames; the biggest funded are consumer electronics and video game projects.
One day, my mum bought me this music production software for my computer, and I started making beats... I realised it was more like production than a video game, but it was a video game when I was playing it. That's how I got into music production.
This site uses cookies to ensure you get the best experience. More info...
Got it!