A Quote by Eric Holmes

As a designer, I love to explore user edge cases and figure out what appear to be rules. — © Eric Holmes
As a designer, I love to explore user edge cases and figure out what appear to be rules.
I love working with a set designer because, in many respects, you meet the set designer before you meet the actors. So it's a chance for me as a director to figure out what I'm thinking and to explore how the space is going to actually be activated.
... the designer of a new system must not only be the implementor and the first large-scale user; the designer should also write the first user manual. ... If I had not participated fully in all these activities, literally hundreds of improvements would never have been made, because I would never have thought of them or perceived why they were important.
Appearances to the mind are of four kinds. Things either are what they appear to be; or they neither are, nor appear to be; or they are, and do not appear to be; or they are not, and yet appear to be. Rightly to aim in all these cases is the wise man's task.
As a coach, you're just trying to figure out how to keep a team on edge. You've got to find that edge.
Perceiving how things are is a mode of exploring how things appear. How they appear is, however, an aspect of how they are. To explore appearance is thus to explore the environment, the world. To discover how things are, from how they appear, is to discover an order or pattern in their appearance. The process of perceiving, of finding out how things are, is a process of meeting the world; it is an activity of skillful exploration.
I've always been someone who likes to share and talk. When something happens to me I [don't] run away from it. I want to dive right into and explore it. Try to figure out why it's happening and try to figure out something good that's going to come out of it.
A good designer can create a design that accommodates all the constraints and still delivers an elegant, satisfying experience to the user. A great designer can go beyond this and create a design that demonstrates that some of those constraints weren’t really there to begin with.
I was a user experience designer for Google Docs.
In some cases, I allow the edge of the set, the edge of my own artificial, artistic imposition, to show up because I don't want to hide from that. I want to acknowledge that there is a living human and a living eye and a living mind and a living heart responding to what's going on out there.
Mobile forced us to rethink the user experience and do something people would be able to carry out on in a couple of seconds on the mobile phone. By stripping out all the work the user used to do and putting that on the company, we were able to create a much better user experience.
Tribalism isn't a bad thing. If you're a Facebook user, or Twitter user or Foursquare user or LinkedIn user, those are all tribes... and they may even have sub-tribes. It's not pejorative, it's declarative.
That's how love got lost ... when we started laying down rules for when love should or shouldn't appear.
Make sure you have an edge. Know what your edge is. And have rigid risk control rules.
We also don't always know what we want. And in those cases it can actually make us worse off because it's actually easier to figure out what you want and to figure out how the options differ if you have about a handful of them than if you have a hundred of them.
While I sat in family court, I probably heard 20 or 25,000 cases. And I am sure, during the course of those cases, there were cases that I probably would've decided differently had I had either more time or been able to explore more. But all you can do as a judge is really give a case your best effort.
I think love is something you figure out later on in life, and you have to make a lot of mistakes to figure out what love is, which is why we all have shitty, tumultuous relationships when we're younger, and it's harder to let go.
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