A Quote by Eric Maskin

If budget planning requires gathering information from people who may not always have the incentive to disclose that information, then the principles of mechanism design can definitely be of use in such planning.
Not as much as I used to, but I use the Internet for everything. I use it for information. Like if I'm planning a trip or something, I'll check out the place I'm going to.
The normal way of gathering information is through sound: when you hear information that you want to gather, you look in its direction, you see what it is, if you choose you can get closer, you can see it, you can touch, and then, finally, the most committed form of data gathering is to taste it and eat it. But for the urbanite, we're cut off from our primary sense, and I want to stress that - our primary sense of gathering information about the place that we're living in - and instead, we're in a war zone.
Whatever you're thinking about is literally like planning a future event. When you're worrying, you are planning. When you are appreciating, you are planning...What are you planning?
Don't set pen to paper until you know your main characters inside out. Create files detailing their appearances, likes, dislikes, and personal background. You may not use all the information, but it is a crucial step in planning your story.
The strengths landscape architecture draws from its garden design heritage include: the Vitruvian design tradition of balancing utility, firmness and beauty; use of the word 'landscape' to mean 'a good place' - as the objective of the design process; a comprehensive approach to open space planning involving city parks, greenways and nature outside towns; a planning theory about the contextualisation of development projects; the principle that development plans should be adapted to their landscape context.
In order to preserve a balance, while we aren't planning to build a missile defence of our own, as it's very expensive and its efficiency is not quite clear yet, we have to develop offensive strike systems. They [U.S.] should give us all the information about the missile defence, and we will be ready then to provide some information about offensive weapons.
People do want to know, there is curiosity, it is a matter of public interest. That is not sufficient reason to disclose information. It is not sufficient that there be curiosity and interest that you want to disclose information.
I want to have all that scientific information that we're building be used in designing the future so that people who make geographic decisions - and here it's not just land-use planners, but it's everyone: foresters, transportation engineers, people who buy a house - can analyze all of these information layers and design a future.
I feel like I run a business although I haven't one. It's planning, planning, and planning.
Official opposition to overall economic planning and planning controls has been characterized in a recent editorial as "Papa knows best." But it is precisely because Papa does not know best that I believe that Government should not presume to tell any businessman or industrialist what he should or should not do, far less what he may or not do; and no matter how it may be dressed up that is what planning is.
Good information architecture enables people to find and do what they came for. Great information architecture takes find out of the equation: the site behaves as the visitor expects. Poor or missing information architecture neuters content, design, and programming and devalues the site for its owners as well as the audience it was created to serve. It’s like a film with no director. The actors may be good, the sets may be lovely, but audiences will leave soon after the opening credits.
These days, information is a commodity being sold. And designers-including the newly defined subset of information designers and information architects-have a responsible role to play. We are interpreters, not merely translators, between sender and receiver. What we say and how we say it makes a difference. If we want to speak to people, we need to know their language. In order to design for understanding, we need to understand design.
Here's the general theory: To clarify, add detail. Imagine that. To clarify, add detail. And clutter and overload are not an attribute of information, they are failures of design. If the information is in chaos, don't start throwing out information, instead fix the design.
Now, with a warrant, they can always go to the information service provider and attempt to get that information. But even then, they may not be able to because the party selling the encryption services may be a third party and may not even know who the parties are that are communicating.
Design is, literally, purposeful planning. Graphic Design, then, is the form those plans will take.
We use the word typography to describe two different things: the design of letterforms, and the layout of typeset passages on a page. Both of those experiences are really important to communicating information, especially when that information involves complex ideas.
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