A Quote by Ernest Cline

Now, a lot of early VR worlds or universes that are coming online take inspiration from 'Ready Player One.' It's just the coolest thing ever. — © Ernest Cline
Now, a lot of early VR worlds or universes that are coming online take inspiration from 'Ready Player One.' It's just the coolest thing ever.
What's really astounding to me is a lot of the guys at Oculus VR and other companies who were creating VR tell me that 'Ready Player One' is one of their primary inspirations in getting into virtual reality.
I'm a huge gamer. I'm very excited, and the idea of the Rift was as a headset that was designed around the specific uses of VR gaming. But I'm excited about a lot of stuff that's outside of it, because I was a VR enthusiast. I want VR to be the thing that we all live in, that we all use for everything, not just games.
It's a terrible thing, I think, in life to wait until you're ready. I have this feeling now that actually no one is ever ready to do anything. There is almost no such thing as ready. There is only now. And you may as well do it now. Generally speaking, now is as good a time as any.
Music videos may seem old hat now, but let me tell you, in the summer of 1981, MTV was indubitably the coolest thing ever invented. And the people who were in the videos... coolest people ever. No question.
The great thing about computer animation is that all of those environments exist as three-dimensional worlds, so these VR worlds already exist.
That,' he said, with almost religious fever, 'was the coolest thing you have ever done. In fact, that may have been the coolest thing you ever will do. Your entire existence has been moving toward one shining moment, George, and that was the moment when you thought, 'Hey, why don't I just go over the zombies?
The thing that excites me most technologically is the ability to use VR not just for games and displaying our content, but also for creating that content. We're putting a lot of thought into what the Unreal Engine editor looks like as a VR application.
I've been very lucky early on to be surrounded when I was a child by music from various countries. My parents would listen to a lot of music coming from other universes.
I was afraid that that Catch-22 would cause VR to fail to achieve liftoff. That worry is now gone. Facebook's acquisition of Oculus means that VR is going to happen in all its glory. The resources and long-term commitment that Facebook brings gives Oculus the runway it needs to solve the hard problems of VR – and some of them are hard indeed. I now fully expect to spend the rest of my career pushing VR as far ahead as I can.
I've had to learn kind of sense when the questions would be coming and be ready to handle them. There's a lot of education and reiteration that happens on these online channels and sometimes it's tempting to just say, "Well, just go and read the documentation," but you know, people appreciate being led along and taught and mentored.
If you can't answer the question 'What is VR adding to that experience?' - and it should be more than just a gee-whiz thing - then that project shouldn't be in VR. You're not taking full advantage of your medium.
Jeron Lanier and 'Lawnmower Man.' That was VR. And there was the VFX1, that big giant VR prototype unit, and I was like, 'I am going to save my money and get one of those.' And then VR just sort of drifted away.
We take a lot of inspiration from punk rock and early rock 'n' roll from the '50s and early '60s.
When I talk about the early years in Oakland, I don't want to take anything away from who that player was, because that player was still a heck of a player, that player was just young. I played off the field the same way that I played on the field.
Getting signed shouldn't be the point. I made that mistake early on and I think a lot of people do. It's not something you should rush into. I think I'm actually lucky that when I went to visit labels when I was 20 years old and played and they thought I wasn't ready, it was probably a good thing because I wasn't ready. I didn't know what I was getting intoat the time. I mean, you never know exactly what you're getting into. There's a lot of stuff that's going on right now that's new to me but there's also a lot that I'm lucky to know how to handle.
Quantum physics fluctuates all the time. But now the fluctuations are not just particles coming into and out of existence, which happens all the time. It's whole universes coming into and out of existence.
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