A Quote by Eva Zeisel

I don't call myself an 'industrial designer,' because I'm other things. Industrial designers want to make novel things. Novelty is a concept of commerce, not an aesthetic concept.
Novelty is a concept of commerce, not an aesthetic concept.
Over the past 20 years, I have noticed that the most flexible, dynamic, inquisitive minds among my students have been industrial design majors. Industrial designers are bracingly free of ideology and cant. The industrial designer is trained to be a clear-eyed observer of the commercial world - which, like it or not, is modern reality.
I do very little industrial design. I'm asked a lot, but I certainly don't see myself as an industrial designer.
Jobs are a centuries-old concept created during the Industrial Revolution. Despite the reality that we're now deep in the Information Age, many people are studying for, or working at, or clinging to the Industrial Age idea of a safe, secure job.
The products we design are going to be ridden in, sat upon, looked at, talked into, activated, operated, or in some way used by people individually or en masse. If the point of contact between the product and the people becomes a point of friction, then the industrial designer has failed. If, on the other hand, people are made safer, more comfortable, more eager to purchase, more efficient-or just plain happier-the industrial designer has succeeded.
I want to try and wear as many Australian designers as I can because I'd like to support my Australian colleagues in the industry as well as find things that are eco-friendly. I love the green concept of wearing more sustainable garments at events.
The concept of The 'Most Beautiful Moment in Life', that was chapter one for us; it feels like that because we were starting from the bottom, but on this concept, 'Love Yourself', we started to talk about some brighter things, like the real things in life.
The whole concept of treating people with dignity and respect is a concept that isn't a business concept, it's a life concept. It's who you are at the end of the day.
The punk rockers said, 'Learn three chords and form a band.' And we thought, 'Why learn any chords?' We wanted to make music like Ford made cars on the industrial belt. Industrial music for industrial people.
The prison industrial complex, to put it in its crassest term, is a system of industrial mass incarceration. So there's what you call bureaucratic thrust behind it. It's hard to shut off because politicians rely upon the steady flow of jobs to their district that the prison system and its related industries promise.
I didn't understand the concept that there's a state that won't allow its people to leave or come back whenever they want to, by saying, "It's because we love you." And I never get that - I still don't get that concept. I thought, that's very threatening, and I don't get why you would want to make this experiment with Germany separation.
One of the goals of scientific theorising is to develop concepts which are adequate to the phenomena under study. In my view, things should work the same way in epistemology. We want to know what knowledge actually amounts to, not what our folk concept of knowledge is, since, just as with our pretheoretical concept of acidity, it might contain all sorts of misunderstandings and leave out all manner of important things.
I ended up going to do a matches program at the state for industrial design. And from there, I got hired at IDEO to joint their design team there - and basically, you are starting as an industrial designer to design products - and then kept asking the question, 'What else can design accomplish? What else can design do?'
I had no special training at all; I am completely self-taught. I don’t fit the mold of a visual arts designer or a graphic designer. I just had a strong concept about what a game designer is – someone who designs projects to make people happy. That’s his purpose.
Most industrial designers do a bottle or a pen or a computer - things that go right past your eye. When you see a chair, it's almost like a person. It's this great big thing in front of you. It hits you more.
Sometimes, a concept is needed to spark myself and the vocalist; sometimes a concept isn't necessary for that spark. It all depends on the moment, because I don't want to be that dude that every album has to be this story or that story.
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