A Quote by Evan Goldberg

The thrill of doing visual effects doesn't exist. — © Evan Goldberg
The thrill of doing visual effects doesn't exist.
For ages I thought I'd wasted my career doing visual effects, I wanted to be a filmmaker. And then I've learnt at the end of it all that actually visual effects was probably the best training ground I could have had.
In high school and college, I'd set a bunch of goals for myself. I wanted to be the lead effects supervisor on one of these really big, innovative visual effects productions, something on the scale of a 'Star Wars' movie. And I wanted to work on a project that wins the Academy Award for best visual effects.
The most important thing is that you have to have the visual effects working for you, instead of you working for the visual effects.
I don't necessarily think there's a difference in terms of how the film industry and the ad industry view visual effects. If visual effects (or the lack thereof) are used as a tool to strengthen an idea, they're great. If they are meant to carry more of a load in the absence of a concept, they're a waste and a distraction.
I started doing visual effects for many years, and after that, I became an actor.
The whole visual language of the movie is developed way before we get to set. Especially when you're doing visual effects and you don't have a lot of money to mess around, which we didn't, you have to really preplan everything. Pretty much every shot in the film was figured out months before we got to set.
Great visual effects serve story and character and in doing so, are, by their very definition, invisible.
Especially in television, when you do visual effects, what you're predominantly doing is trying to add value to TV shows that otherwise don't have any.
I think naturally I'm a very visual kind of person. If I wasn't in filmmaking, I'd be in something related to visuals. And I used to actually work as a visual-effects artist.
I learned a lot doing 'Wolverine,' and I was also very fortunate, in the sense that I got to do a huge number of visual effects shots.
I think that if you're creating an environment completely or...in my research, what I've learned is that if it's a CG world or a lot of visual effects, you're almost better doing that in post.
Nothing scales quite the way a sci-fi feature does, I mean, you can always add more visual effects; you can spend a lot of money on the visual fidelity alone.
If you imagine yourself as a craftsman at ILM, you spend your days tumbling buses and animating shards of glass. You're doing a lot of visual effects work.
I've always been respectful to all the people who do visual effects and special effects, because making movies is also making magic.
The violence you witness is Denzel doing it and we're taking some visual effects and doing some things and you see something happen it's happening in front of you as opposed to cutting away and doing a bunch of tricks. It's in front of you. So it's hard not to make it a hard "R" if you see a guy get punched and teeth wind up in someone's knuckles.
Virtual-reality researchers have long struggled to eliminate effects that distort the brain's normal processing of visual information, and when these effects arise in equipment that augments or mediates the real world, they can be that much more disturbing.
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