A Quote by Evan Sharp

I'm this real creative guy who was really good at design and coding stuff, but wasn't that kind of manager. I spent too much time in self-doubt and limiting my impact because I was trying to be somebody I wasn't.
Republicans spent too much money, borrowed too much money, earmarked too much. In this race, I'm the only guy who hasn't spent time in Washington.
We can use doubt to self analyze. A measure of doubt can help us to attain self-honesty. But, like too much water, too much doubt will also destroy us.
Really great design is hard. Good is the enemy of great. Competent design is not too much of a stretch. But if you are trying to do something new, you have challenges on so many axes.
So much of the time I'm cast as an asshole or a douchebag, or that kind of thing. I'd like to go back to just playing a guy with a good heart. Usually so much of my stuff is ulterior motives or a dark thing to it. Maybe that's what other people see in me, but I feel like I have a warm side, too, humor and fun. I'd like to play a little bit more of that. Feel-good stuff. Why not?
It's a funny thing, if I could choose anything to do, it wouldn't be to be in front of a camera because I've spent so much of my time, so much of my life trying to get really good at writing songs and playing instruments.
I am such a fiery woman and I am a real passionate woman and I get so much stuff built up inside of me that I can release all that on stage, and I kind of counterbalance it with the normal Maria that I am because with the real calming, natural kind of earthy spirit stuff and it kind of balances me out so I don't go too crazy.
Because I've been so blessed with a background in nursing and spent so much time with patients at a really intimate, vulnerable time in their lives, the one lesson I've learned is that you never turn down a challenge where you can keep your creative integrity and your heart and soul and your sense of self.
Everybody thinks when I say a guy is a good game manager, that's a negative, but I think it's a real positive. You have the ball in your hand every time when you're a quarterback. Whether you're handing it off or throwing to somebody, I think that's extremely important.
I took so many years off my fighting career arguing with Dana, trying to get a fight with Shogun Rua, not trying to fight this guy, trying to do all this stuff. At the end of the day, it didn't really matter much. I just lost time.
When I was teaching I often said to students that you are trying to be too creative, don't be too creative, because there is so much already in what you are making, you don't need to do very much. You just need to do a little bit, and that is a lot.
When you're seventeen to early twenties, that's the time you're trying to work out who you are. If you're trying to make some kind of artistic or creative impact, that's the age when you start to figure out how to do that.
I always felt really guilty if I spent too much time playing video games. It's a colossal waste of time. And I can't say it's a very satisfying feeling at the end of the day, if you've spent eight hours playing a video game; you just end up feeling kind of spent, and used.
[ Lenny Kravitz] is really handsome, and I know I should be objective and think about his music, but up close, he is a really good-looking guy. He was hugging me while I was trying to go to a video, and I completely... You turn into a giddy girl, and it was just horrifying, because he really smelled good, and just the whole package... It's just too much.
If the crowd is too big, it's too much for me. I took my daughter down there, and all I did was spend all of my time worrying that she was going to get lost because you're caught between somebody with a sandwich in their hand and somebody in a costume. It's really crazy.
Good design is innovative 2. Good design makes a product useful 3. Good design is aesthetic 4. Good design makes a product understandable 5. Good design is unobtrusive 6. Good design is honest 7. Good design is long-lasting 8. Good design is thorough, down to the last detail 9. Good design is environmentally friendly 10. Good design is as little design as possible
When you design a dress you ask yourself, would woman like it or no. It's much more of a creative process, not a research or trying to make somethings that sells or appeals. I hope that it will appeal to somebody, but it isn't what drives me.
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