A Quote by Evan Sharp

We think of Pinterest as a visual bookmarking tool for saving and discovering creative ideas, and that discovery part is a really a core part of what we work on every day.
Our public description, a visual bookmarking tool, tends to resonate with people. That's why we use it. When we talk to the tech press we tend to describe it as a company solving a discovery problem.
As a director, you want to be really connected to every part of your set, from your actors all the way to your camera operators. Everybody is a part of the creative process, and if they feel like they're part of a team versus just being a tool, they're going to give you something special.
Visual effects have always been a part of this art form. And CG is simply a tool on the filmmaker's tool belt to tell a story, but when the end result is bad - maybe it's not the tool's fault.
You hope that the ideas will come together. You just don't know. That's part of what I suppose is part of being brave and putting creative work out there.
I've been on the Web from the beginning of the Web. The good part about writing about technology is that you never run out of ideas, because it's changing so fast. The bad part is that it's changing so fast that there's a million new products and ideas every day and every week.
I'm really thriving and enjoying being a part of a really vibrant creative team and doing creative work.
When I did TV, I only did little guest parts, and it hasn't been that long. There is a kind of pressure in this job that comes from your work every day being there forever. But this is all part of the brand-new world that I'm discovering.
When I'm a part of someone else's creative process, it's all about facilitating their ideas and hopefully bringing their perspective and making it a part of a song.
You always like to be the collaborator. I don't want to take over the movie, because if I want to do that, I should really become a director because then you have the control of everything, basically. I'm very happy to just be the visual part of it, doing the visual part of the movie.
Someday, hopefully very soon, 'diving within' as a preparation for learning and as a tool for developing the creative potential of the mind will be a standard part of every school’s curriculum.
Every day I am part of my local town community, part of Rio Mesa High School Alumni, part of the racing world, part of the diabetes community worldwide.
Improv is such a huge part of my background, and a huge part of character discovery is really being inside the character and trying to think through them without the limitations of the script.
I'm a visual filmmaker so the camera is a big part of my storytelling tool and it's something that I really rely on to tell a scene or create the suspense that I need and create the emotion of a scene or a sequence.
I really don't see CG as a goal in its own right. I really do believe it's a tool. In the advertising industry I did a fair amount of CG, so I appreciate it for the tool that it is, and I think technologically where it's at now, you really can achieve most of your visual goals with either it or a mixture of it and practical effects.
This seclusion of the artist with his work, sometimes misconceived as a selfish thing, is in truth as needful a tool as any, if a vision is to be made clear to others. And all the men I have known do creative work obtained it; either mechanically, by the walls of a workroom, or by that withdrawal into themselves which is part of their power.
It's always hard but the reality is, especially in my case, that every time I go to work I have to do it so it's become part of the job. It's an extra challenge but it's also quite often another extra tool that you have to really think consciously about getting into the character. So while it does require more work, it's maybe even an advantage to a degree because it forces you to switch, to consciously have to jump into and out of the character.
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