A Quote by Floyd Abrams

It's not like learning how to hit a curve ball in baseball. — © Floyd Abrams
It's not like learning how to hit a curve ball in baseball.
Don't tell me about the world. Not today. It's springtime and they're knocking baseball around fields where the grass is damp and green in the morning and the kids are trying to hit the curve ball.
What life throws at you - you just have to learn how to hit it, which is a baseball metaphor. The ball's outside, you hit to the right. You don't let them go by.
I'm still learning. It's all a learning curve. Every time you sit down, with any given episode of any given show, it is a learning curve. You're learning something new about how to tell a story. But then, I've felt that way about everything I've ever done - television, features or whatever. Directing or writing, it always feels like the first day of school to me.
Chemistry is really about two people who like to act together, I think. It's like tennis in the most cliched way. It's like if you hit the ball, they hit the ball back, and they don't hit it into the stands, and they don't put the ball in their pocket and walk off - and they don't argue with the umpire, you know?
I wanted to be a sportswriter because I loved sports and I could not hit the curve ball, the jump shot, or the opposing ball carrier.
Baseball is a universal language. Catch the ball, throw the ball, hit the ball.
Baseball is a game where a curve is an optical illusion, a screwball can be a pitch or a person, stealing is legal and you can spit anywhere you like except in the umpire's eye or on the ball.
I think you need to understand games to write them. There's a learning curve, just like there's a learning curve in anything. It's not precisely the same as film or television, but you're using the same muscles.
In baseball, you can do something poorly and still get credit. A pitcher could throw a bad ball, the batter hit a screaming line drive, and an outfielder make a fantastic diving catch. Yet, when you look at historical databases, 80% of the time when a ball is struck with that trajectory and velocity, it is a hit.
The military doesn't teach rifle marksmanship. It teaches equipment familiarity. Despite what the officer corps thinks, learning to shoot a rifle is not like learning to drive a car. Instead, it is like learning to play the violin.... The equipment familiarity learning curve comes up quick, but then the rifle marksmanship continuation of the curve rises very slowly....by shooting one careful shot at a time, carefully inspecting the result (and the cause).
I think one thing as far as my learning curve and what I'm learning - there is a time to take a sack, and then there is also a time to try to find a way to maybe throw the ball at a receiver's feet.
Jack Nicklaus liked to curve the ball by opening or closing the clubface at address. I never felt I was good enough to do it his way. I didn't like changing my swing path, either, which some guys do. There's only one really reliable way to curve the ball: Change your hand position at address.
In Twenty20 it's not always about straight drives and high elbows. It's amazing how far you can hit the ball. I've always been able to hit the ball far but not consistently like I have in practice over here. I'm enjoying it so much.
How to hit home runs: I swing as hard as I can, and I try to swing right through the ball... The harder you grip the bat, the more you can swing it through the ball, and the farther the ball will go. I swing big, with everything I've got. I hit big or I miss big. I like to live as big as I can.
I was in a movie called 'Twister,' and in it, I had to hit a golf ball off of a roof with a driving wood. The guy who owned the place where we shot showed me how to do it, and I hit the ball about 150 yards.
It [RESIDENT EVIL: AFTERLIFE] has definitely been the biggest learning curve for me. As an actor, whenever I start on a movie, different things that I perform in ask for different skill sets. And this one is definitely the technological side of it. You have to hit your mark. You can't weave back and forth because your nose is jutting at you in 3-D. It's really been learning how to do that and also it's exciting to be on the forefront of this technology.
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