A Quote by Francois-Henri Pinault

I closely follow everything about user interface or human-computer interface: technology that makes computers closer to the way the human being actually functions. — © Francois-Henri Pinault
I closely follow everything about user interface or human-computer interface: technology that makes computers closer to the way the human being actually functions.
When designers replaced the command line interface with the graphical user interface, billions of people who are not programmers could make use of computer technology.
The principles of good human-to-computer interface design are simplicity, support, clarity, encouragement, satisfaction, accessibility, versatility, and personalization. While it’s essential to heed these, it’s also important to empathize with and inspire your audience so they feel you’re treating them less like a faceless user and more like a human being.
The idea is that the content is the interface, the information is the interface, not computer-administrative debris.
User interface is customer service for the computer.
Women have their own strengths, like fashion. In technology, we can contribute in a big way in terms of the design of the user interface.
In the smart home of the future, there should be a robot designed to talk to you. With enough display technology, connectivity, and voice recognition, this human-interface robot or head-of-household robot will serve as a portal to the digital domain. It becomes your interface to your robot-enabled home.
I've spent my whole life worrying about the human-computer interface, so I don't want to suggest that what we have today is even close to acceptable.
Every day, hundreds of millions of people stab themselves, bleed, and then offer, like a sacrifice, to the glucose monitor they're carrying with them. It's such a bad user interface that even though in the medium-term it's life or death for these people, hundreds of millions of people don't engage in this user interface.
Computer science departments have always considered 'user interface' research to be sissy work.
I am extraordinarily fascinated by the future of technology. We are in the early infancy of technology, and we have an opportunity to guide how technology develops and integrates into our lives. I talk a lot about the 'invisible interface,' or the idea that we can utilize technology without being absorbed into a screen.
It was one of those sort of apocalyptic moments. I remember within ten minutes of seeing the graphical user interface stuff, just knowing that every computer would work this way someday. It was so obvious once you saw it. It didn't require tremendous intellect. It was so clear.
A user interface is well-designed when the program behaves exactly how the user thought it would.
An interface is humane if it is responsive to human needs and considerate of human frailties.
Design a clear and simple interface. The primary task of the interface is to present the player with a choice of the available actions at each moment and to provide instant feedback when the player makes a choice.
The user interface on the iPhone, with all due respect for what this invention was all about is now five years old.
To the user, the interface is the product.
This site uses cookies to ensure you get the best experience. More info...
Got it!