A Quote by Frank Gehry

There are people who design buildings that are not technically and financially good, and there are those who do. Two categories - simple. — © Frank Gehry
There are people who design buildings that are not technically and financially good, and there are those who do. Two categories - simple.
Design is a field of concern, response, and enquiry as often as decision and consequence... it is convenient to group design into three simple categories, though the distinctions are in no way absolute, nor are they always so described: product design (things), environment design (places) and communication design (messages).
Good design is innovative 2. Good design makes a product useful 3. Good design is aesthetic 4. Good design makes a product understandable 5. Good design is unobtrusive 6. Good design is honest 7. Good design is long-lasting 8. Good design is thorough, down to the last detail 9. Good design is environmentally friendly 10. Good design is as little design as possible
The reason I don’t worry about society is, nineteen people knocked down two buildings and killed thousands. Hundreds of people ran into those buildings to save them. I’ll take those odds every f*cking day.
Good buildings come from good people, and all problems are solved by good design.
Italy is full of historical buildings. And Europe holds a great history of philosophy from Greece until today. I read all those books and see these buildings, and I think of where I stand when I design my architecture.
Design is the method of putting form and content together. Design, just as art, has multiple definitions; there is no single definition. Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
If there's a group like Amish people, that want to live their own lifestyle – they don't want to live in our city – they want to live out in the country, with their own projects. We’ll put up the buildings for them, design the buildings for them, design the food production systems for them – if they want us to. But we don’t control them.
Just remember: you're not a 'dummy,' no matter what those computer books claim. The real dummies are the people who-though technically expert-couldn't design hardware and software that's usable by normal consumers if their lives depended upon it.
I divide criticism into two categories - one coming from those who understand music, who are worthy of being critical because they are knowledgeable about what they are saying; and then there is another category of people who would criticise you anyway, whether your work is good or bad.
In my professional and personal life, when I meet people who feel broken after a divorce, they can usually be divided into two categories: those who truly believe there's something wrong with them, and those that are using their status as armor.
I know people who prepare their roles in such a way that they technically look ahead and memorize their gestures, and then they stick to it. Those that are technically proficient enough can make it seem natural, but they do that and don't really take in what other people are doing.
It sounds simple telling people to work hard and never quit, but to really execute and demonstrate those principles takes discipline and faith. Those are the two factors that I believe separate the good from the great, the successes from the failures.
All men are forced into one of two categories: those with eleven fingers and those without.
I am passionate about what design can do - how far it can support the new ideas and the new ways of living of this 21st Century. Good design accelerates this exciting future where manufacturing is local, materials and processes are cradle to cradle, business models are both socially and financially driven.
People who truly love us can be divided into two categories: those who understand us, and those who forgive us our worst sins. Rarely do you find someone capable of both.
So that’s our approach. Very simple, and we’re really shooting for Museum of Modern Art quality. The way we’re running the company, the product design, the advertising, it all comes down to this: Let’s make it simple. Really simple.” Apple’s design mantra would remain the one featured on its first brochure: “Simplicity is the ultimate sophistication.
This site uses cookies to ensure you get the best experience. More info...
Got it!