A Quote by Frank Spotnitz

If my whole game depends on whether you can guess the ending or not, I'm done, forget it. — © Frank Spotnitz
If my whole game depends on whether you can guess the ending or not, I'm done, forget it.
Whether or not this story has a happy ending depends, of course, on who is reading it. Whether you are a wolf or a girl.
Whether histories have a happy ending or not depends on when the chronicler ends the tale.
Fairy Tales always have a happy ending.' That depends... on whether you are Rumpelstiltskin or the Queen.
There are games where I go a whole game without saying a word. There are games where I'm talking the whole game. It really depends on the mood and vibe that I'm in that day.
The ending has to fit. The ending has to matter, and make sense. I could care less about whether it's happy or sad or atomic. The ending is the place where you go, “Aha. Of course. That's right.”
The most important thing is to take it game by game. I've always done that my whole career. Game by game, step by step, and not looking too far into the future.
The development of the plot of the novel leads to a single point, and it's my opinion that the ending that the novel has, which is a somewhat ambiguous ending, is the only logical ending given the structure of the book as a whole.
We've done that whole spectrum of different varieties of shows, and we've figured out the best way of capturing the audience and taking them to a place where they will have an experience that they will never forget, whether they don't like it, or they actually resonate with what we're trying to do.
Whether I use the long kick all depends on the moment, only at certain stages of the game.
I played without fear. I've done that since I first kicked a ball in my back garden as a five-year-old, whether it's been my first game, my 100th game, or my 500th game.
A team is not made up of isolated individuals. Always stay in the game. Don't be passive. Football is a team game. No one plays alone. Success depends on your whole team being a single unit.
This is not a dispute about whether planning is to be done or not. It is a dispute as to whether planning is to be done centrally, by one authority for the whole economic system, or is to be divided among many individuals.
How much freedom I have depends on the number and nature of my options. And that, in turn, depends both on the rules of the game and on the assetts of the players: it is a very important and widely neglected truth that it does not depend on the rules of the game alone.
Some people you can forgive and forget. Some people you cannot forgive or forget. There are other people you can forgive and not forget. So there's people you can forgive and forget. Forgive and not forget. It depends on what they've done.
Whether I shall be unfortunate depends also on others; whether I shall be unhappy depends only on myself.
I want to expand the question of when something is done. I want to vex the ending. I want to mess around with that. I like the idea that if you make a work that has no clear ending, then you must play with the ending. Because if you don't, you're not highlighting the weird, lovely openness of abstraction.
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