A Quote by Frans van Houten

The shift in demand is toward partners that can improve productivity, and in part, that can be done by software. — © Frans van Houten
The shift in demand is toward partners that can improve productivity, and in part, that can be done by software.
Why shouldn't we give our teachers a license to obtain software, all software, any software, for nothing? Does anyone demand a licensing fee, each time a child is taught the alphabet?
Testing by itself does not improve software quality. Test results are an indicator of quality, but in and of themselves, they don't improve it. Trying to improve software quality by increasing the amount of testing is like trying to lose weight by weighing yourself more often. What you eat before you step onto the scale determines how much you will weigh, and the software development techniques you use determine how many errors testing will find. If you want to lose weight, don't buy a new scale; change your diet. If you want to improve your software, don't test more; develop better.
By changing our mindset and habits, we can actually dramatically change the course of life, improve intelligence, productivity, improve the quality of our lives, and improve every single education and business outcome.
I love getting things done. That's why I spend several hours a day reading productivity articles. And when the day is done, I bookmark the ones I didn't get to for later. I learned that trick in a productivity article.
Improve quality, you automatically improve productivity.
...One of the most important lessons, perhaps, is the fact that SOFTWARE IS HARD. From now on I shall have significantly greater respect for every successful software tool that I encounter. During the past decade I was surprised to learn that the writing of programs for TeX and Metafont proved to be much more difficult than all the other things I had done (like proving theorems or writing books). The creation of good software demand a significiantly higher standard of accuracy than those other things do, and it requires a longer attention span than other intellectual tasks.
Engineering or technology is all about using the power of science to make life better for people, to reduce cost, to improve comfort, to improve productivity, etc.
Although the most advanced software innovation may take place in big cities with research universities, there is a lot of work concerning the application of software to business processes and the administration and maintenance of software systems that can be done remotely.
The demand that women "return to femininity" is a demand that the cultural gears shift into reverse, that we back up to a fabled time when everyone was richer, younger, more powerful.
Improve constantly and forever the system of production and service, to improve quality and productivity, and thus constantly decrease costs.
Free software is part of a broader phenomenon, which is a shift toward recognizing the value of shared work. Historically, shared stuff had a very bad name. The reputation was that people always abused shared things, and in the physical world, something that is shared and abused becomes worthless. In the digital world, I think we have the inverse effect, where something that is shared can become more valuable than something that is closely held, as long as it is both shared and contributed to by everybody who is sharing in it.
The job numbers are positive. We've had more jobs created now than were lost during the recession. We're seeing that the creation, we're seeing those numbers not only grow but shift toward the private sector and shift toward full-time employment and these are all signs that the recovery is taking some hold but we're not out of woods.
Up until 'Blue Shift,' 'Half-Life' characters were repeating, expendable entities. In 'Blue Shift,' important named partners will work with you over the course of several levels and objectives in order to overcome the hazards of the plot.
One of the big changes at the heart of Web 2.0 is the shift from the creation of software artifacts, which is what the PC revolution was about, to the creation of software services. These are services that ultimately, if they are successful, will require competencies of operation, of scale, and the like.
We are fortunate that there is a lot of demand on us to deliver our brand of interactive entertainment within the powerful franchises we have at Gearbox Software and the challenge for us is growing to meet this demand.
People are looking for software development that actually does something useful... People are looking for partners who deliver when promised, and at a reasonable and transparent price. I believe that the days of being able to value price software are numbered.
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