A Quote by Fred Brooks

The essence of a software entity is a construct of interlocking concepts. I believe the hard part of building software to be the specification, design, and testing of this conceptual construct, not the labor of representing it and testing the fidelity of the representation.
The hardest part of the software task is arriving at a complete and consistent specification, and much of the essence of building a program is in fact the debugging of the specification.
Testing by itself does not improve software quality. Test results are an indicator of quality, but in and of themselves, they don't improve it. Trying to improve software quality by increasing the amount of testing is like trying to lose weight by weighing yourself more often. What you eat before you step onto the scale determines how much you will weigh, and the software development techniques you use determine how many errors testing will find. If you want to lose weight, don't buy a new scale; change your diet. If you want to improve your software, don't test more; develop better.
There's a fundamental problem with how the software business does things. We're asking people who are masters of hard-edged technology to design the soft, human side of software as well. As a result, they make products that are really cool - if you happen to be a software engineer.
The complexity of software is an essential property, not an accidental one. Hence, descriptions of a software entity that abstract away its complexity often abstracts away its essence.
Tall oaks grow from little acorns.Testing. This is the text of an item. Testing. Origin. Testing. Quoted. Testing. Source. The diligent farmer plants trees, of which he himself will never see the fruit.
There is no one "root of all evil" in software development. Design is hard in many ways. People tend to underestimate the intellectual and practical difficulties involved in building a significant system involving software. It is not and will not be reduced to a simple mechanical "assembly line" process. Creativity, engineering principles, and evolutionary change are needed to create a satisfactory large system.
I'm not of the opinion that all software will be open source software. There is certain software that fits a niche that is only useful to a particular company or person: for example, the software immediately behind a web site's user interface. But the vast majority of software is actually pretty generic.
Listening, Testing, Coding, Designing. That's all there is to software. Anyone who tells you different is selling something.
I think what we're seeing is that they're testing each other. Russia is testing us, we're testing them, it's part of just, you know, the new president Donald Trump coming in and President Vladimir Putin having to figure out his place.
Even when I wrote Basic myself the day before I burned it into a computer I wasn't making design changes. I didn't have a testing team. I did all the testing myself. And there was no project methodology or schedule that, there was the notion of coming to a close means testing a lot at the end and making very few changes.
If you can read the world as a construct, you can ask questions of the construct, and you can suggest ways to change the construct.
A story begins with this nebulous feeling that’s hard to get a hold of and you’re testing your feelings and assumptions, testing what you believe. They end up turning into keepsakes and mementos –like amber in which a memory gets trapped.
Its important that kids learn, but I really dont like all the testing, testing, testing.
Agitator and the Agitar Management Dashboard lower the barriers to accountability in software development and increase the value of developer testing.
Developer testing is an important step towards accountability. It gives developers a way to demonstrate the quality of the software they produce.
It's important that kids learn, but I really don't like all the testing, testing, testing.
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