A Quote by Fred Brooks

Software and hardware design is less different than software designers think, but more different than hardware designers think. — © Fred Brooks
Software and hardware design is less different than software designers think, but more different than hardware designers think.
When I was at Tek, I was frustrated that computer hardware was being improved faster than computer software. I wanted to invent some software that was completely different, that would grow and change as it was used. That's how wiki came about.
We're not in hardware for hardware's sake. We're in hardware to be able to express all our platform and productivity software in a way that's unique.
To me, it looks more or less like the hardware designers have run out of ideas and that they're trying to pass the blame for the future demise of Moore's Law to the software writers by giving us machines that work faster only on a few key benchmarks!
Security can be enhanced with hardware. You can have a software-only solution, but it can be made more robust in conjunction with hardware.
Software is more important than hardware.
Software is getting slower more rapidly than hardware becomes faster.
When you write a piece of software you assume a certain type of hardware. If you assume hardware that's too powerful then you can't sell many copies cause very few people have that machine. If you assume hardware that's too simple your product can't do as much.
I think Nintendo is fortunate, having been in this business for over 30 years, to really understand the dynamics and recognize that it's software that drives hardware, and it's new, unique, compelling experiences within software that make it stand out.
Apple's advantage is that it designs and builds software together, so if the software isn't excellent, it does the superlative hardware a disservice.
Oculus is actually more of a software company than it is a hardware company.
[Apple and RIM] are probably restricted, in some sense, to a certain maximum. ... If you want to reach more people than that, you sort-of have to separate the hardware and the software issue.
Even more amazing than modern technology is our opportunity to access information directly from Heaven, without hardware, software, or monthly service fees.
Great graphics requires more than just high-performance hardware. Gamers know software is just as important.
In a biological system, the software builds its own hardware, but design is critical, and if you start with digital information, it has to be really accurate.
It wasn't until the Apple Macintosh that people understood what true hardware-software integration was about. It took one company to line it up: low-cost hardware, cool graphics, third-party products built on top of it, in an all-in-one attractive package that was accessible to consumer marketing.
At a certain point, the services that you build around the hardware become more important than the hardware itself.
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