A Quote by Fred Saberhagen

There are interactions with characters within the game which I think are pretty neatly done considering the limitations that you have to work with. I mean, a computer can't really generate a character that talks back and forth with you successfully.
I think there's a lack of really, really good funny scripts out there that work on all the levels that they're supposed to - which is to say that they're not just funny but they have interesting characters that people are going to like and be invested in. I've done a bunch of movies that haven't worked but I like to think I've done some that have worked and that's because not only is the comedy there but the characters and storylines are interesting. The characters are real and relateable and people were invested in them.
You don't meet computer game characters when you use a controller. You control computer game characters.
I can understand everybody associates me with Karen, but beyond that, I think after time passes and a few years go by, that sort of becomes a non-issue. That character is far - I mean really, all the characters I've played are pretty far away from what I'm really like.
I think the writers of 'Community' have moved on from my character. I'm pretty sure. I would love to go back on. I had a really good time and I really liked that character, but I don't think it's going to happen.
I honestly go back and forth in my head about using advanced and innovative technologies for creating my characters. There's something more 'real' and charming when the characters aren't perfect. It's the difference between anything that's built by a computer and machine versus the same thing being made by hand.
I loved writing fiction. I mean, once I found the character, or the characters, and knew who they were and knew their back-stories, it really - I mean, I went into my studio every day, thinking, 'What's gonna happen to Billy today?'
The more limitations you put on a character, often times the better a character you'll make them, the more interesting the story becomes because the character can't simply wave a hand and make something happen. They have to work within the framework.
The more limitations you put on a character often times the better a character you'll make them, the more interesting the story becomes because the character can't simply wave a hand and make something happen. They have to work within the framework.
I mean the game is just, everybody talks about baseball but I really think football probably has a little bit more American feeling than anything.
I actually take images of things and put them up around the wall and in a room. I set a room aside. It might be colors, it might be animals, or energy and words. And I'll just leave it there, so it begins to work on my subconscious when I think about the character. Which gives me some latitude to be really flexible and spontaneous but within the context of the character and the world of the character without having to think about it. Or I'll look at something or read something and let it work on my subconscious mind.
When I'm editing, I tend to cut, go back over it, cut, go back over it, cut, so by the time I'm done, even with a cut, I don't have a rough cut and then work on it so much. I have a pretty rigorous cut of the movie that's usually in the range of what the final movie is going to be. It doesn't mean I don't work on it a lot after that, but I get it into a shape so I feel I can really tell what it needs, or at least it's ready to show people.
My mistakes made were learning how to work with different groups of people. I mean, I went to school at Berkeley, which is a pretty diverse group, but working in a professional setting, I hadn't really done that before and learning about office politics, learning about interactions between different people and I made a lot of mistakes there during my time as a young person. I was 19 or 20 at the time. So, I would say those were my biggest career mistakes, but fortunately they were made in the context of an engineering co-op program and not in a professional field.
If you bring forth that which is within you, Then that which is within you Will be your salvation. If you do not bring forth that which is within you, Then that which is within you Will destroy you. —THE GNOSTIC GOSPELS
If you're reading a book that I've written in the first person, without named characters, you will periodically perhaps as a reader remind yourself: Well, this is or isn't the author. This is a character.I think the second person turns that dynamic onto you, or situates it within you: This isn't really me, but what aspect of the character is really me? That creates a loop of seduction.
In the publishing sense, 'urban fantasy' does not mean 'black,' and that's pretty ironic, considering that it's a euphemism everywhere else. It would be great to get that back.
Obviously it's my second senior event, and I'm tired obviously coming back from the British Open, from surgery, which was priority No. 1, did that successfully, and each week since the British Open I've felt in pretty good control of my golf game.
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