A Quote by Fyodor Dostoevsky

...it all, maybe, most likely, indeed, might turn out for the best. — © Fyodor Dostoevsky
...it all, maybe, most likely, indeed, might turn out for the best.
Sometimes you have to do things in people's best interests and they don't even know it, and maybe they'll figure it out later and thank you, and maybe they won't. Most likely they won't.
Looking back, I've learned that everyone is searching for three things: Identity, community, and a sense of individual purpose. These are fundamental, and if a person feels marginalized or disenfranchised, they're likely to turn to something negative, maybe drugs, maybe promiscuity, or maybe a white supremacist group.
People try to identify who is the most likely person to turn out, and what we did is that we changed who turns out. And that changes the whole electorate.
I turn you out of doors tenant desire you pay no rent I turn you out of doors all my best rooms are yours the brain and heart depart I turn you out of doors switch off the lights throw water on the fire I turn you out of doors stubborn desire.
These are the things which might conceivably and truly make men forgive their enemies. We can only turn hate to love by understanding what are the things that men have loved; nor is it necessary to ask men to hate their loves in order to love one another. Just as two grocers are most likely to be reconciled when they remember for a moment that they are two fathers, so two nationals are most likely to be reconciled when they remember (if only for a moment) that they are two patriots.
In history, one gathers clues like a detective, tries to present an honest account of what most likely happened, and writes a narrative according to what we know and, where we aren't absolutely sure, what might be most likely to have happened, within the generally accepted rules of evidence and sources.
When we're in game worlds, I believe that many of us become the best version of ourselves: the most likely to help at a moment's notice. The most likely to stick with a problem as long as it takes. To get up after failure and try again.
When we're in game worlds, I believe that many of us become the best version of ourselves - the most likely to help at a moment's notice, the most likely to stick with a problem as long at it takes, to get up after failure and try again.
Maybe one day when I'm retired, I can turn around and tell you, 'Hey, I was really good at that. Maybe I was the best.'
Pope Francis might turn out to be one of the most popular figures in the world today.
In anticipation of a meal - supposing we are with the ideal companion at the best table in the perfect restaurant - we might indeed postpone sadness. And maybe even halfway through, we will remain in tolerably high spirits, with dessert still to come. But as we near the end of eating, we begin to feel anticipatory twinges of anticlimax.
Perhaps a young boy or girl, after watching my video, can go, 'Maybe I don't have to be embarrassed. Maybe I can come out at school, maybe I can tell my best friend... and maybe I don't have to be afraid anymore.'
I am worried that the collapse of home prices might turn out to be the most severe since the Great Depression.
Because you've been exposed to Western tonal music, you know after a certain chord sequence what the next possibilities are. Your brain has compiled a statistical map of which ones are most likely and least likely. If the song keeps hitting the most likely notes, you'll get bored, and if it's always the least likely ones, you'll get irritated.
If I jumped into the cliché, everybody will have seen it before. If I stick to my ignorance a little bit, maybe, maybe it will turn out different. Or maybe a slightly new aspect to a comic book villain.
As in all Abercrombie's books, friends turn out to be enemies, enemies turn out to be friends; the line between good and evil is murky indeed; and nothing goes quite as we expect. With eye-popping plot twists and rollicking good action, Half a King is definitely a full adventure.
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