A Quote by Gabe Newell

Photoshop should be a free-to-play game. There's not really a difference between very traditional apps and how they enhance productivity and wandering around a forest and killing bears.
The difference between play and what is regarded as serious employment should be not a difference between the presence and absence of imagination, but a difference in the materials with which imagination is occupied.
Robotic toys can be very interesting, but it is important that the toy not 'dictate' how the child should play with it. Rather, it should take its cues from the child and enhance, teach, and enrich the play experience. We incorporated some of these features into a robotic baby doll we built for Hasbro in 1999.
Mothers know the difference between a broth and a consommé. And the difference between damask and chintz. And the difference between vinyl and Naugahyde. And the difference between a house and a home. And the difference between a romantic and a stalker. And the difference between a rock and a hard place.
The longer you play, the more you realize that you can't lose focus for one play or two plays or an entire drive. Those things are the difference between wins and losses. You have to figure out how to refocus after a bad play or how to stay focused when you're up in a game. Those are things you learn from experience in playing this position. I've learned a ton of ways and have different triggers for how to regain my focus if I've lost it.
I think a lot of the time there isn't such a black-and-white difference between what's a platform and what's an app. It's really just like the most important apps become platforms.
When people start talking to me about slow play and how I'm killing the game, I'm doing this and that to the game, that is complete and utter you-know-what.
Lik the tree falling in the forest," says Ira. "Huh?" "You know, the old question - if a tree falls in a forest and no one's there to hear it, does it really make a sound?" Howie considers this. "Is it a pine forest, or oak?" "What's the difference?" "Oak is a much denser wood; it's more likely to be heard by someone on the freeway next to the forest where no one is.
Sexuality is a place where people are very vulnerable and can be experiencing and embodying very raw forces that they don't really understand and there's a question of how much you should control and how much you should play with those and what those forces really are, how you really feel about them. That's perennial.
There's a big difference between charity and between activism and philanthropy. They're very different things and I think, you know, everybody should find a passion or a cause that they can really get behind, but it has to be organic.
I think if there's any difference between me and a traditional CEO, it's that I've been unwilling to change myself or shape my personality around what's expected.
It's killing for fun or profit I can't stand. There's a difference between an Eskimo killing a seal for survival and some dumb broad strolling down Fifth Avenue in a leopard coat.
It's strange, somebody asked for my autograph the other day. Because I finished school and I'm not really doing anything at the moment, I was just kind of aimlessly wandering around London and these two guys who were about 30 came up and asked for my autograph. I was really quite proud at the time, and they wanted to take photos and stuff. And then they were sort of wandering around and I was kind of wandering around and I bumped into them about three times, and every single time their respect for me kept growing and growing and growing.
The chief difference [between totalitarian and free countries] is that only the totalitarians appear clearly to know how they want to achieve that result, while the free world has only its past achievements to show, being by its very nature unable to offer any detailed "plan" for further growth.
Game Over is a very frustrating game convention. In short, it means, 'If you were not good enough or did not play the game the way the designer intended you to play, you should play again until you do it right.' What kind of story could a writer tell where the characters could play the same scene ten times until the outcome is right?
Life is a game; so we should know very well how to play it.
I am constantly torn between killing myself and killing everyone around me.
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