If you look at a multi-player game, it's the people who are playing the game who are often more valuable than all of the animations and models and game logic that's associated with it.
Instead of playing the game "Making Life Wonderful", we often play the game called "Who's Right". Do you know that game? It's a game where everybody loses.
The best thing about streaming is there are no load times during play. Once the game has loaded the player never has to wait for new maps to load. This enables the player to get more immersed in the game world as there are no loading screens to remind the player they are actually playing a video game.
One day, I was playing 'The Game of Life,' the board game, with a mess of kids, and I wasn't quite sure how, but it seemed different than the game I remembered playing as a kid. So I bought an old game, from 1960, and it was different.
The game is No. 1. You are an adjunct to the game. In a studio, there is no game. You are the star. That's why you are there. For the game, you can't go away from the game and beat your chest. People are there to watch the game. You are there to supplement, not to override or overwhelm.
I think that the game is the game. I think that expansion is good for the game because it gives more jobs to the people and more ballplayers can play, but I think the game is still the game. The ballplayers, they come into the game with one thing in mind - it's their job.
They are playing a game. They are playing at not playing a game. If I show them I see they are, I shall break the rules and they will punish me. I must play their game, of not seeing I see the game.
We wanted to create an environment where if a game player enjoyed the 'writing style' of a particular game designer, he or she could look for the next game by that same author and not be disappointed.
The indoor game is much more of a team game, having to work effectively with a group of 15 to 20 people, striving to improve every day, every drill, even every contact. The beach game is much more of an individual game within a team sport, much less about organized practices with coaches and much more about just playing the game.
There was a board game called 'Sorcery,' which is one of my favorites, and I would often revisit the game. It's not a video game, but it definitely stands out in my mind as a game that impacted me.
I've always felt that 'game over' is a state of failure more for the game designer than from the player.
This is not the job. We are just playing the game here. I am enjoying the game. I am playing every game as a game of pickup basketball in my hometown.
We are all part of a universal game. Returning to our essence while living in the world is the object of the game. The earth is the game board, and we are the pieces on the board. We move around and around until we remember who we really are, and then we can be taken off the board. At that point, we are no longer the game-piece, but the player; we've won the game.
Chess is more than a game or a mental training. It is a distinct attainment. I have always regarded the playing of chess and the accomplishment of a good game as an art, and something to be admired no less than an artist's canvas or the product of a sculptor's chisel. Chess is a mental diversion rather than a game. It is both artistic and scientific.
Senior tennis is like the younger game in slow motion. It is much more of a backcourt game. The player who had a big game in his prime finds it harder to play that same game as a senior. But any senior who could lob well when he was young can still hit a good lob.
We're not going to do anything different for this game since we're not treating this game any different than another game. Every game is a championship game for us, so we'll treat this one, the last one and the next one exactly the same. And that goes for our practices leading up to it as well.
The way I play, it's very much more a mental game than a physical game. I'm looking for space and where are players leaving space. Defensively, where are we at numerical disadvantages? Do I shift more to the left because they have more players on their right side? It's about reading the game before the game happens.