A Quote by Gabe Newell

The PC is successful because we're all benefiting from the competition with each other. If Twitter comes along, our games benefit. If Nvidia makes better graphics technology, all the games are going to shine. If we come out with a better game, people are going to buy more PCs.
For us, it's about having the game react to the player as much as possible. There's ways you can do that with technology, graphics, AI - we're doing some VR stuff right now - and so it's what we think is great about not just our games, but what's great about video games - how are they better than any other form of entertainment?
I think going on the road for a couple games, I always feel it's better to go out for a couple games than just one game and come back. The out-and-backs, to me, are not my favorites.
Certain games aren't going to be my game. Certain games aren't going to be other people's games. As long as we win with the main goal to make the playoffs, that's all that matters.
We're just going to come out and play. We know that we're supposed to win all the games, but if we don't, we just have to take the next game and focus on what we did wrong in the game before and just try to do better at the next game.
The more I learned about games, the more frustrated I became because the games weren't very good. I could tell a good game from a bad game. My conclusion was: let's make our own games.
Trip Hawkins - and this was the early 1980s - was saying there's going to be a day when everyone has a computer and they're going to want to do more on it, including playing games. So he started up a company, EA Sports, and he was going to have three games, football, basketball and baseball. So I was the football game.
I think that PC gaming is as healthy as it's ever been. I think there's probably more people playing games on their PCs, I just don't think they're gamers.
The coaches hate each other, the players hate each other... There's no calling each other after the game and inviting each other out to dinner. But the feeling's mutual: They don't like us, and we don't like them. There's no need to hide it, they know it, and we know it. It's going to be one of those black and blue games.
Activision has their own games. Blizzard has our own games. We're not going to go in and fire their people and they aren't going to come in and fire any of ours.
You play 162 games so let's say 100 of them come down to the end where you see the game is out of reach one way or the other. I feel like the other 62 are close games so you're going to be into those at-bats. If you do that, that's 100 at-bats. That's almost a month worth of at-bats where you're not as focused as you might be in those 62.
There are lots of come-from-behind wins, games getting tied in the last period, teams going on to win. That, I think, tells the best story. Whether or not some teams have more grit, better chemistry, or more luck or more skill, it's still within the parameters. I think that makes for great storytelling and great interest for our fans.
When I'm working on games I don't think necessarily about what the end benefit of the game is going to be. Typically I'm trying to think of: "What can I do that is going to find new ways to entertain and surprise people."
We win our games in practice. We learn and follow the fundamentals of our game better than anyone in the league. All of our games are won in practice.
Some games you going to play great. Some games you're not. So, it's all about moving on to the next game, next possession. Just come in there every day working, figuring out what you got to work on and see what you did wrong in either in the last game or the last season or whatever.
What makes you better is not playing every single game in a modest championship. What makes you better is playing 10 games in a very competitive league.
If you're going to be successful, you better have a goal, you better find really good people, better understand where all the money's coming from. And you better measure the living daylights out of it.
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