A Quote by Gail Carson Levine

I think kids abandon stories all the time. They start stories and get frustrated or get a different, better idea. I think that it is more worthwhile to stick with a story and revise it and try to finish it than abandon ship. Revisions, for any writer, are the name of the game.
I usually start writing a novel that I then abandon. When I say abandon, I don't think any writer ever abandons anything that they regard as even a half-good sentence. So you recycle. I mean, I can hang on to a sentence for several years and then put it into a book that's completely different from the one it started in.
I don't abandon stories once I've started working on them. Once I sit down and start a story, I'll be damned if I'm going to give up on it. But I do reject most of the ideas for stories that I come up with.
I need to keep my story count high. I'm trying to get as many stories in my hour as is humanly possible. We're telling more stories in our hour than any national newscast has in the history of this business, I think.
People who take books on sex to bed become frigid. You get self-conscious. You can't think a story. You can't think, "I shall do a story to improve mankind." Well, it's nonsense. All the great stories, all the really worthwhile plays, are emotional experiences. If you have to ask yourself whether or not you love a girl or you love a boy, forget it. You don't. A story is the same way. You either feel a story and need to write it, or you better not write it.
I don't necessarily think stories have functions any more than diamonds have functions, or the sky has a function... Stories exist. They keep us sane, I think. We tell each other stories, we believe stories. I love watching the slow rise of the urban legend. They're the stories that we use to explain ourselves to ourselves.
I think stories get better the more people try to amuse themselves.
Whatever it is, if you draw, you paint, you're a carpenter, you play football, the more you do it, you're a journalist, the more stories you write, the more people you interview and navigate your way through these different personalities to get your story, the better you're going to get at it. Acting's no different.
I think the more web video there is, the more press you'll get, as well as all the people who want to tell stories that haven't been told before but can't do that on TV because different stories are a risk.
Maybe instead of strings it's stories things are made of, an infinite number of tiny vibrating stories; once upon a time they all were part of one big giant superstory, except it got broken up into a jillion different pieces, that's why no story on its own makes any sense, and so what you have to do in a life is try and weave it back together, my story into your story, our stories into all the other people's we know, until you've got something that to God or whoever might look like a letter, or even a whole word.
I think the basic thing that happened is we have lost our story. Humans think in stories, and we try to make sense of the world by telling stories.
We think that life is about get the girl, get the guy, get the car, get the job, get the house, get the kids, get the better job, get the better car, get the better house, get the promotion, get the office in the corner, get the kids on their way, get the grandkids, get the retirement watch, get the cruise tickets, get the illness, and get the heck out. That's it. That's a good life. But life has nothing to do with any of that. That is not our purpose in living. That is not the Agenda of the Soul.
I usually make up stories for my kids.I like to tell them stories and make up any kind of crazy to involve them in characters. The kind of fairytales I don't like are the ones with happy endings, where there's just good and evil and things are perfect. I think when there's a good story for children it has a moral tale, so that's what I try to teach my kids.
I want studios that make story-based games to start taking their stories more seriously. And that doesn't mean hiring a big shot writer from Hollywood; it means that story becomes integral to making your game. I don't see how you can achieve that without having an in-house writer that sits next to the designer, helping them make their levels, talking with the engineers about where we can tell the story more dynamically, pushing at technology.
I want to be a better writer. I want to learn and grow, to know how to tell stories in a different and more challenging way. I've learned it doesn't get easier each time. It actually gets harder.
Humans are kind of story-propagating creatures. If you think of how we spend our days, think of all the time you spend on entertainment. How much of your entertainment centers around stories? Most pieces of music tell stories. Even hanging out with your friends, you talk, you tell stories to each other. They're all stories. We live in stories.
Good stories flow like honey but bad stories stick in the craw [gullet]. What is a bad story? It's a story that cannot be absorbed in the first time of reading. It's a story that leaves questions unanswered.
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