A Quote by Gary Gygax

Games give you a chance to excel, and if you're playing in good company you don't even mind if you lose because you had the enjoyment of the company during the course of the game.
But of course there is always a hamartia and yours is that oh, my God, even though you HAD FREAKING CANCER you give money to a company in exchange for the chance to acquire YET MORE CANCER.
In the U.S., you even lose legal rights if you store your data in a company's machines instead of your own. The police need to present you with a search warrant to get your data from you; but if they are stored in a company's server, the police can get it without showing you anything. They may not even have to give the company a search warrant.
Volatility is a symptom that people have no idea of the underlying value-that they have stopped playing the asset game. They're not buying because it's a company with certain attributes. They're buying because the price is rising. People are playing games not related to any concept at all of what the long-term value of the enterprise is. And they know it.
There is no better game in the world when you are in good company, and no worse game when you are in bad company.
I've never had a relationship with a record executive. I always went to the record company by someone that liked my playing. Then they would get fired, and I'd be left with the record company. And then - because they got fired - the record company wouldn't do anything for me.
If the only common thread you have as an industrial company is the fact that you think you're well managed, you can still be a pretty good company, but you're not going to be a dominant company, a competitive company over time.
Games give you a chance to excel.
The key here are two little words: the word 'or' and the word 'and'. Nintendo is not an or company, with games devoted to just this group or that group. We're an and company, with games for this group and that group and for groups that don't even call themselves gamers yet.
If you've had a good time playing the game, you're a winner even if you lose.
For a company to excel, employees must be reassured that self-interest, not the company's, is their foremost priority. We believe an employee who puts himself first will be motivated to perform.
Years and years ago, I did a game based on 'Hitchhiker's Guide' with a company called Infocom, which was a great company. They were doing witty, intelligent, literate games based on text.
My idea of good company is the company of clever, well-informed people who have a great deal of conversation; that is what I call good company.
Trip Hawkins - and this was the early 1980s - was saying there's going to be a day when everyone has a computer and they're going to want to do more on it, including playing games. So he started up a company, EA Sports, and he was going to have three games, football, basketball and baseball. So I was the football game.
I tried to build a company my father would have been proud to work for, that he would have looked back on and said, 'That's the company that honoured me, even though I don't have an education'. I wanted to build a company that had a conscience.
Beats is inherently different: the company is a consumer electronics company but also a media company; a packaged goods company but also an entertainment company.
I've had a terrific life, from building one company to be the second largest company in the securities industry and merging that into American Express, and becoming president of that company.
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