A Quote by Gary Gygax

Role-playing games are contests in which the players usually cooperate as a group to achieve a common goal rather than compete to eliminate one another from play.... Role games ... bring players together in a mutual effort.
Pen-and-paper role-playing is live theater and computer games are television. People want the convenience and instant gratification of turning on the TV rather than getting dressed up and going out to see a live play. In the same way, the computer is a more immediately accessible way to play games.
Some of the roots of role-playing games (RPGs) are grounded in clinical and academic role assumption and role-playing exercises.
In tournaments, players typically raise when they enter the pot. In cash games, though, players are more likely to limp in before the flop. That's because cash games are usually deeper-stacked, meaning that players will have a higher ratio of chips in relation to the blinds than they would in a tournament.
I am most challenged by playing cash games against the world's top players. These games force me to think several moves in advance, like in a game of chess. And though I also find tournaments fun to play, they just don't provide the constant brain buzz that cash game players crave.
Role-playing games have been a huge part of my life and a huge part of my training as a performer - learning social skills, meeting friends, and being a generally competent person - so I owe a lot to role-playing games.
If sports science really has a beat on what's healthy for the players, then they need to tell the league how many games that is healthy for players to play and then only play that many games.
I used to play role-playing games a lot when I was younger, but once you start an RPG, it takes a lot of time. So I like things like action games you can just pick up and play.
Of course, when it comes to Japanese role-playing games, in any role-playing game in Japan you're supposed to collect a huge number of items, and magic, and you've got to actually combine different items together to make something really different.
For young players, classic games are brand new. For older players, they bring back memories and make you feel good.
A system depends on the players you have. I played 4-3-3 with Ajax, 2-3-2-3 with Barcelona and a 4-4-2 with AZ. I'm flexible. The philosophy stays the same though. I don't think that you can adapt it to every possible situation. You need the right mindset, and it depends on how the players see the coach and vice versa. The coach is the focal point of the team but you need to have an open mind, and so do all the players. Everyone needs to work together to achieve a common goal.
All the top players in the world play 45-50-60 games. You need that many games, even the strikers need that many games.
I play a lot of role-playing games on the computer. And I always have.
I've been teaching myself the fundamentals and being around some good players, but also been learning to play team games, playing 3-on-3s, playing 1-on-1s, playing 5-on-5s, playing 21. There are guys bigger than me on the court, but I've had numerous comparisons to Ty Lawson.
I played everything, but the games that kept me up and night and tickled my fancy were the larger role-playing games like 'Ultima.'
I play role-playing games, and I love the concept of leveling up.
Selling five million units in less than 14 months means DS is the fastest among any game machines ever launched in Japan to hit that level. To achieve this rapid growth, we were required not only to go after frequent game players, but to reel back people who had left games and to make video games enjoyable for those who had not played games at all.
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