A Quote by Gayle Rankin

I was never interested in 'making up' games when I was little. I wanted to create something real. — © Gayle Rankin
I was never interested in 'making up' games when I was little. I wanted to create something real.
I want gaming to be something that everybody does, because they understand that games can be a real solution to problems and a real source of happiness. I want games to be something everybody learns how to design and develop, because they understand that games are a real platform for change and getting things done. And I want families, schools, companies, industries, cities, countries, and the whole world to come together to play them, because we’re finally making games that tackle real dilemmas and improve real lives.
I wasn't interested in going to the school dances. I wasn't interested in going to the football games. What I wanted was to be in my room painting my walls and doing weird stuff. That's what I wanted and I got to do what I wanted, so that, to me, is my high school experience.
Creating video games is an especially important act. To me, video games are something I both play and create, so they're "special." If I lost one half, the balance would crumble. I need to be able to both play and create games.
When I was making the early stuff, I never expected it to be so big. I was in my own kind of bubble. I never wanted to tour; I just wanted to create music and make a diary I could put out into the world. And sometimes, I became the characters.
I remember travelling up and down the road, and I kept journals during my whole career, and I was always making notes about things I wanted to say, words I wanted to create, actions I wanted to do, things I wanted to do to make the character more imaginative and fantastical.
I play a lot of video games. I've started playing even more games since I heard Cartoon Network was interested in making an 'Adventure Time' game.
These days when you say 'videogame', people think of immersive games that take over your life and require three thumbs to control. My goal is to create games that almost retreat into the background. I'm interested in bringing them back to their role as a social facilitator, the way party games help people to interact.
So many reality shows are scripted and create this fake drama, and it's a bunch of bull. We wanted to do something real and something wholesome and something that's focused on positive family values.
I'm always trying to find something unique or a project that I can do something unique in. When the director has a vision for a piece that I've never heard before, and they can back that up with visuals and they talk a good game, I get really interested in the world that they're trying to create.
I always just wanted to have the wherewithal to make another record. I never really dreamt of fortune or fame, because it seemed so unlikely. I'm much more interested in people's perceptions of me than what my life is really like. It appears that some people think it's all cocaine and caviar for Okkervil River. And it's not. I'm making a little bit more than I was making at the video store right now.
When we were making games in the early '90s for the Super Nintendo and the Sega Genesis, popular games didn't have any real story.
What I want to try to prove is that artistic games, when done properly, can still be a commercial success. By doing that, I will be able to essentially shift the industry and create more opportunity for people to create artistic games. In a way, making money is important for us right now. Not because we need it, but because the industry needs it.
I have always loved to create pieces that are special, unique. It's very important to me that the dress means something to someone. I've no real interest in making something that's an everyday item.
A man making the confession of any creed worth ten minutes' intelligent talk, is always a man who gains something and gives up something. So long as he does both he can create: for he is making an outline and a shape.
I know well enough that very few people who are supposedly interested in writing are interested in writing well. They are interested in publishing something, and if possible in making a "killing." They are interested in being a writer not in writing. . . If this is what you are interested in, I am not going to be much use to you.
We believe that we can use interactivity to create meaningful games. Games with emotions and virtual actors telling you something. Resonating with you as a human being, giving you food for thought. We don't need to deliver messages or whatever, just need to create a moment in time that will leave an imprint in your mind.
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