A Quote by George Halas

At last, the newspapers discovered the Bears. I kept writing articles about upcoming games, and by reading the papers, I learned editors like superlatives. I blush when I think how many times I wrote that the next game was going to be the most difficult of the season or how a new player was the fastest man in the West.
Game by game is how I judge myself. At the end of the season, yeah, I do look back and think about how many games I've been available for, how many goals I've scored, how I've contributed. But that's what the summer's for. For now, you just look to the next one.
Some games you going to play great. Some games you're not. So, it's all about moving on to the next game, next possession. Just come in there every day working, figuring out what you got to work on and see what you did wrong in either in the last game or the last season or whatever.
I would say that the Pentagon Papers case of 1971 - in which the government tried to block the 'The New York Times' and 'The Washington Post' and other newspapers from publishing papers that they obtained from a secret study of how we got involved in the war in Vietnam - that is probably the most important case.
I'm not the fastest, not the most athletic, but I learned how to play the right way. I learned how to be a professional. I learned how to win and how to be a team-first guy.
I really try not to read the tennis articles, because a lot of times they're guessing at how a player is feeling, and I like to keep myself kind of open minded about how I'm feeling, rather than have someone else explain to me what's going on.
We need games like 'A Closed World' for many reasons. When you hear another developer talk about how games need to grow up, they need to tackle adult themes, and how they need to embrace that ability to transport the player into a different world, this is that game that they want other developers to make.
I think there's much more privileging of the new in art. I think people want to think they privilege the new in writing, but I agree with Virginia Woolf. She wrote a great essay called "Craftsmanship" about how difficult it is to use new words. It's really hard, but you see them coming in because obviously, if you're going to write... I mean, even to write "cell phone" in a novel - it's so boring.
So this is supposed to be about the how, and when, and why, and what of reading -- about the way that, when reading is going well, one book leads to another and to another, a paper trail of theme and meaning; and how, when it's going badly, when books don't stick or take, when your mood and the mood of the book are fighting like cats, you'd rather do anything but attempt the next paragraph, or reread the last one for the tenth time.
Even going to [ Kanye West] warehouse and modeling for a lot of his new season stuff taught me about my silhouette, how the clothes fit - I've definitely learned a lot being around him.
I don't think about how many times how many heroines have said 'I love you' to how many heroes on screen and that I am also doing the same. It is how differently I can say the same thing in my own style or how I can bring a new element into it.
I cannot think that a player genuinely loving the game can get pleasure just from the number of points scored no matter how impressive the total. I will not speak of myself, but for the masters of the older generation, from whose games we learned, the aesthetic side was the most important. -
We're sitting in here, and I'm supposed to be the franchise player, and we in here talking about practice. I mean, listen, we're talking about practice, not a game, not a game, not a game, we talking about practice. Not a game. Not, not... Not the game that I go out there and die for and play every game like it's my last. Not the game, but we're talking about practice, man. I mean, how silly is that?.. And we talking about practice. I know I supposed to be there. I know I'm supposed to lead by example... I know that... And I'm not... I'm not shoving it aside, you know, like it don't mean anything. I know it's important, I do. I honestly do... But we're talking about practice man. What are we talking about? Practice? We're talking about practice, man.
Writing is learned by imitation. If anyone asked me how I learned to write, I'd say I learned by reading the men and women who were doing the kind of writing I wanted to do and trying to figure out how they did it.
If I can't practice, I can't practice. It is as simple as that. I ain't about that at all. It's easy to sum it up if you're just talking about practice. We're sitting here, and I'm supposed to be the franchise player, and we're talking about practice. I mean listen, we're sitting here talking about practice, not a game, not a game, not a game, but we're talking about practice. Not the game that I go out there and die for and play every game like it's my last, but we're talking about practice man. How silly is that?
To be quite honest, along with thinking and such when it comes to writing, I'm not into words like "theory." I'm a PhD dropout. No matter how many twenty-five-page papers I wrote, I never felt like I was saying much. I didn't feel like the writer of the book, whose work I was analyzing, would have been impressed. It didn't matter how much time or effort I put in.
I played many times as a player in European competition and I know how it can make a player better to play those kind of games.
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