A Quote by George R. R. Martin

We're all the heroes of our own stories. So, when I am inside the head of a character who would otherwise be considered a villain, I have a great deal of affection for that character and I'm trying to see the world and the events through their eyes.
As a writer, you have to put yourself in service to the character, get behind their eyes by delineating the world where the character develops. You have to listen to the character and see him inside his certain world to know what conclusions he would draw.
I believe that all novels, ... deal with character, and that it is to express character โ€“ not to preach doctrines, sing songs, or celebrate the glories of the British Empire, that the form of the novel, so clumsy, verbose, and undramatic, so rich, elastic, and alive, has been evolved ... The great novelists have brought us to see whatever they wish us to see through some character. Otherwise they would not be novelists, but poet, historians, or pamphleteers.
I'm not interested in playing the villain as a loud caricature, one-dimensional character. I am trying to humanise evil. If you see my character in 'Aurangzeb,' I am not trying to act evil.
Getting inside your character's head and letting the reader see the world through not just their eyes but their sensibility creates an intimacy that can't be duplicated in any other medium.
As the character talks and moves, the world around him is slowly revealed, just like dollying a camera back for a wider look at things. So all my stories start with a character, and that character introduces setting, culture, conflict, government, economy... all of it, through his or her eyes.
When I'm writing, I try to have the mask of my character on as I'm walking through the world. When I'm not at my desk, the rest of the time, I try to stay in that character and see the world the way that character would It's almost like method acting in a way โ€” keeping the character close the way the actor keeps a script close and always tries to be in character.
You read a script, you try and think through what is the best, most wide-ranging way of telling the story: who stylistically, character-logically, psychologically fits inside the world of what you're trying to do. A lot of it, when you're casting, is trying to get yourself in the head of a director.
I write from this tight third-person viewpoint, where each chapter is seen through the eyes of one individual character. When I'm writing that character, I become that character and identify with that character.
When I'm writing from a character's viewpoint, in essence I become that character; I share their thoughts, I see the world through their eyes and try to feel everything they feel.
For me, personally, I'm more comfortable with what I would call third-person entertainment, meaning watching a character that's explicitly not me and experiencing something through a character's eyes, than what I would call first-person entertainment, which is a video game in which I am the character.
Nobody is a villain in their own story. We're all the heroes of our own stories.
I've never written a character that wasn't burdened by years of pain and trauma. Let's face it: Most comic-book heroes have some serious baggage. Not Green Arrow. He's a healthy guy - imagine that? Carrying your hero around in your head, imagining the world through his eyes, is just a hoot.
I'm happy when people come up and say how they feel about what your character went through, you know, I went through and it's helping me deal with it. I get to see the movie through the audience's eyes and that's really gratifying.
My job is to see the world through the character's eyes.
A character does seem to have a life of its own, but I have what I'd describe as a very fluid relationship with them - as I'm thinking of what they will be like, they shift in and out of focus - they are a projection of some idea inside of me, even if a character is inspired by an actual person, I'm well aware that it is not that person. My job is to identify the essence of the character, and to bring them to life long enough to commit the acts, say the words or simply "be" in a way that allows them to affect and be affected by other elements and events in the imaginary world of a story.
Within a single scene, it seems to be unwise to have access to the inner reflections of more than one character. The reader generally needs a single character as the means of perception, as the character to whom the events are happening, as the character with whom he is to empathize in order to have the events of the writing happen to him.
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