A Quote by George Raveling

More games are won during practice 
 than during the game itself. — © George Raveling
More games are won during practice than during the game itself.
We win our games in practice. We learn and follow the fundamentals of our game better than anyone in the league. All of our games are won in practice.
I wasn't as critical during games as I was at practice. Players needed confidence during games more than criticism.
The more I learned about games, the more frustrated I became because the games weren't very good. I could tell a good game from a bad game. My conclusion was: let's make our own games.
If I can't practice, I can't practice. It is as simple as that. I ain't about that at all. It's easy to sum it up if you're just talking about practice. We're sitting here, and I'm supposed to be the franchise player, and we're talking about practice. I mean listen, we're sitting here talking about practice, not a game, not a game, not a game, but we're talking about practice. Not the game that I go out there and die for and play every game like it's my last, but we're talking about practice man. How silly is that?
My assistants and I often would spend more time planning a practice than the actual practice itself
I probably play games more than I practice.
We're sitting in here, and I'm supposed to be the franchise player, and we in here talking about practice. I mean, listen, we're talking about practice, not a game, not a game, not a game, we talking about practice. Not a game. Not, not... Not the game that I go out there and die for and play every game like it's my last. Not the game, but we're talking about practice, man. I mean, how silly is that?.. And we talking about practice. I know I supposed to be there. I know I'm supposed to lead by example... I know that... And I'm not... I'm not shoving it aside, you know, like it don't mean anything. I know it's important, I do. I honestly do... But we're talking about practice man. What are we talking about? Practice? We're talking about practice, man.
Practice makes perfect and if you practice battling and competing and working hard, then that will transfer over in a game. If you practice just kind of floating around out there in practice, you know that's going to transfer over, too. So I think the harder you work and the more you compete, then that's how you're going to play in a game.
It is, of course, a luxury to create art and, on top of this, to insist on expressing one's own artistic opinion. Nothing is more luxurious than this. It is a game and a good game, at least for me; one of the few games which make life, difficult and depressing as it is sometimes, a little more interesting.
Not only do you have 16 regular-season games, you also have four preseason games. Then if you make the playoffs, you can have four more games before you get to the Super Bowl. So you can already have 24 games without the 18-game season. And 24 games takes a real toll on somebody's body.
You may learn much more from a game you lose than from a game you win. You will have to lose hundreds of games before becoming a good player.
I used to go to my kids' soccer games and I was the only parent who wasn't screaming, because I'd have to do a show that night. It was hard. Moms and dads get more emotional at those soccer and Little League games than at a professional game.
When I was young, it was fun being in the locker room and shagging balls in the outfield in spring training. But I couldn't keep my attention on the games for more than 30 minutes. I would sit there with my Game Boy the whole game.
All experiments that are related to the games when you have humans versus machines in the games - whether it's chess or "Go" or any other game - machines will prevail not because they can solve the game. Chess is mathematically unsolvable. But at the end of the day, the machine doesn't have to solve the game. The machine has to win the game. And to win the game, it just has to make fewer mistakes than humans. Which is not that difficult since humans are humans and vulnerable, and we don't have the same steady hand as the computer.
nothing is more common than to mistake the sign for the thing itself; nor is any practice more frequent than that of endeavoring to acquire the exterior mark, without once thinking to labor after the interior grace.
Selling five million units in less than 14 months means DS is the fastest among any game machines ever launched in Japan to hit that level. To achieve this rapid growth, we were required not only to go after frequent game players, but to reel back people who had left games and to make video games enjoyable for those who had not played games at all.
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