A Quote by Gerard Jones

There are no ultimate ends. Only games and more games. The winner this round is the loser the next round. Only the game is eternal. And the game is always the same, if you never change the rules.
And the seasons they go 'round and 'round And the painted ponies go up and down We're captive on the carousel of time We can't return we can only look behind From where we came And go round and round and round In the circle game.
Not only do you have 16 regular-season games, you also have four preseason games. Then if you make the playoffs, you can have four more games before you get to the Super Bowl. So you can already have 24 games without the 18-game season. And 24 games takes a real toll on somebody's body.
Coyote never loses. Because I change the rules of the games my enemies play. What are the rules of your game?
The more I learned about games, the more frustrated I became because the games weren't very good. I could tell a good game from a bad game. My conclusion was: let's make our own games.
Life to me is the greatest of all games. The danger lies in treating it as a trivial game, a game to be taken lightly, and a game in which the rules don't matter much. The rules matter a great deal. The game has to be played fairly or it is no game at all. And even to win the game is not the chief end. The chief end is to win it honorably and splendidly.
Some games you going to play great. Some games you're not. So, it's all about moving on to the next game, next possession. Just come in there every day working, figuring out what you got to work on and see what you did wrong in either in the last game or the last season or whatever.
Selling five million units in less than 14 months means DS is the fastest among any game machines ever launched in Japan to hit that level. To achieve this rapid growth, we were required not only to go after frequent game players, but to reel back people who had left games and to make video games enjoyable for those who had not played games at all.
Rules of Play is an exhaustive, clear, cogent, and complete resource for understanding games and game design. Salen and Zimmerman describe an encyclopedia of game design issues, techniques, and attributes. In particular, they analyze the elements that can make a game experience richer, more interesting, more emotional, more meaningful, and, ultimately, more successful. It should be the first stop you make when learning about game design.
Life exists without rules; games cannot exist without rules. So real religion is always without rules; only false religion has rules, because false religion is a game.
I have done a lot of NFL games, a season-opening home games, playoff games, championship games, and of course Stanley Cup games, World Series, NBA championship games. But I have never done a Superbowl. It's probably the only major sporting event I've never done and I would like to.
After three League games, we have the same number of points as last year even if we have played two away games this time round, ... As we got back on the right track last season, including making up an eight-point gap in a few games, we just need to stay calm.
Live in the world without any idea of what is going to happen. Whether you are going to be a winner or a loser, it doesn't matter. Death takes everything away. Whether you lose or win is immaterial. The only thing that matters, and has always been, is how you played the game. Did you enjoy it? - the game itself - then each moment is of joy. You never sacrifice the moment for the future.
All experiments that are related to the games when you have humans versus machines in the games - whether it's chess or "Go" or any other game - machines will prevail not because they can solve the game. Chess is mathematically unsolvable. But at the end of the day, the machine doesn't have to solve the game. The machine has to win the game. And to win the game, it just has to make fewer mistakes than humans. Which is not that difficult since humans are humans and vulnerable, and we don't have the same steady hand as the computer.
Intelligence and war are games, perhaps the only meaningful games left. If any player becomes too proficient, the game is threatened with termination.
Video games are a special kind of play, but at root, they're about the same things as other games: embracing particular rules and restrictions in order to develop skills and experience rewards. When a game is well-designed, it's the balance between these factors that engages people on a fundamental level.
We're just going to come out and play. We know that we're supposed to win all the games, but if we don't, we just have to take the next game and focus on what we did wrong in the game before and just try to do better at the next game.
This site uses cookies to ensure you get the best experience. More info...
Got it!