A Quote by Giles Duley

Alfred Hitchcock had to find ways to create tension without showing it, but now with computer-generated effects you can show anything. — © Giles Duley
Alfred Hitchcock had to find ways to create tension without showing it, but now with computer-generated effects you can show anything.
Computers were never designed in the first place to become musical instruments. Within a computer, everything is sterile - there's no sound, there's no air. It's totally code. Like with computer-generated effects in movies, you can create wonders. But it's really hard to create emotion.
I worked with the best directors - Martin Scorsese, John Huston, David Lynch, Alfred Hitchcock. Alfred Hitchcock was great.
They know you're not Alfred Hitchcock, but you need to be enough Alfred Hitchcock for them not to be bothered by it. That's a reassuring thing.
Hitchcock was one of the few people in Hollywood who had a brand. Every movie he made was an Alfred Hitchcock movie, couldn't have been anyone else.
It's Toby Jones playing Alfred Hitchcock, not Alfred Hitchcock. We all felt that his silhouette was crucial, so his nose and lips were crucial as well. We had to build it out a bit to get the silhouette. But, with my nose being so small within the proportion of my face, the first nose was too big. I felt like a nose on parade.
Saturday mornings, or at night when I'm trying to go to bed, I'll watch Hitchcock mysteries and stuff. I know that's pretty boring, but it feels comfortable. It's called 'Alfred Hitchcock Presents.'
I kind of look at my modeling career and the Alfred Hitchcock years as stepping stones to what I'm doing now.
CGI is done after the film is done. It's through the computer. Most of the film is not computer-generated special effects. Most of it is that creature that is in the room with you.
The thing with computer-generated imagery is that it's an incredibly powerful tool for making better visual effects. But I believe in an absolute difference between animation and photography.
Today, with computer-generated visual effects, everything is possible. So we've seen everything. If it can be imagined, it can be put on screen.
I remembered watching the film from Alfred Hitchcock, 'Dial M for Murder,' and he shot almost all of that movie in one room. There was a genius in what Hitchcock did by manipulating things in that room so that you could see the distances between things like the tables and the vases because of how he used perspective.
The format's limitations are its strengths. We can't show you the monster, but why would we want to? Your imagination is a darker and scarier place than anything that can get generated on a computer. Asking the audience to use their imaginations makes it a much more personal and interactive experience.
I think of great masters, like [Alfred] Hitchcock, for example, who works absolutely within this sensational realm. You feel like you can always tell what temperature a room is in a Hitchcock film because the people feel alive, they don't feel like they're just being filmed on a stage.
I've heard that Alfred Hitchcock said that by the time he was ready to shoot a film, he didn't even want to do it any more because he'd already had all of the fun of working it out. It's the same thing with these Frank comics.
I went to film school and studied Alfred Hitchcock. I knew of Alma Reville existence, but had no idea really who she was or how influential she was on him. She stayed in the shadows. Go online, and there are hardly any images or film of her. She really stayed out of the limelight on purpose. She didn't want it, and I think that's one of the reasons that she's really lost in the shadows of Hitchcock's history to a degree.
I suppose I sort of like effects that have some organic elements rather than ones that are entirely generated by a computer. Just because, no matter how complex the algorithm is, it's still an algorithm.
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