A Quote by Giorgio Armani

I design for real people. I think of our customers all the time. There is no virtue whatsoever in creating clothing or accessories that are not practical. — © Giorgio Armani
I design for real people. I think of our customers all the time. There is no virtue whatsoever in creating clothing or accessories that are not practical.
My job is to make desirable, luxurious, beautiful clothing and accessories women want to buy. My first decision is always based on, 'Can I do this in a more sustainable way without sacrificing design?' If I can, then there is no reason not to.
This is very much my philosophy as a fashion designer. I have never believed in design for design's sake. For me, the most important thing is that people actually wear my clothes. I do not design for the catwalk or for magazine shoots - I design for customers.
It has long been my personal view that the separation of practical and theoretical work is artificial and injurious. Much of the practical work done in computing, both in software and in hardware design, is unsound and clumsy because the people who do it have not any clear understanding of the fundamental design principles of their work. Most of the abstract mathematical and theoretical work is sterile because it has no point of contact with real computing.
I try to concentrate on quality clothing and accessories that are worth having, and to get my people to take fewer trips by air and stay longer each time they travel. It’s more human, especially if they take time to visit an art gallery while there.
Why multiply instances? It is written, the Heavens and the Earth shall fade away like a Vesture; which indeed they are: the Time-vesture of the Eternal. Whatsoever sensibly exists, whatsoever represents Spirit to Spirit, is properly a Clothing, a suit of Raiment, put on for a season, and to be laid off. Thus in this one pregnant subject of CLOTHES, rightly understood, is included all that men have thought, dreamed, done, and been: the whole External Universe and what it holds is but Clothing; and the essence of all Science lies in the PHILOSOPHY OF CLOTHES.
Sportswear and activewear have been evolving over the years, and what makes it interesting is how you reflect the culture in which we're living in - whether it's creating clothing for a certain sport or creating new materials that we think athletes or people who are physical want to wear.
Design is more than meets the eye. Design is about communicating benefits. Design is not about designers. Design is not an ocean it's a fishbowl. Design is creating something you believe in.
If I wasn't an actress, I'd be a designer. I love interior design and inventing things that are practical but also beautiful - looking at a space and creating magic.
Design isn't Art. It's not about creating beautiful or thought-provoking things for the sake of it. Design is a discipline creating communication with a purpose.
Sometimes there are customers who get in difficulty because of situations that are out of their control. These are customers with genuine needs, and the role of the bank is to accommodate these customers, and there is a real need to reschedule the loans of these customers.
Phronimos, possessing practical wisdom . But the only virtue special to a ruler is practical wisdom; all the others must be possessed, so it seems, both by rulers and ruled. The virtue of a person being ruled is not practical wisdom but correct opinion; he is rather like a person who makes the pipes, while the ruler is the one who can play them.
I'm all about real drama, real performance, and real people, so my twist on this is: I'm creating a family, a brotherhood here. I'm creating a very real chemistry and I have this incredible ensemble of actors led by Will Smith, who are basically playing dimensional characters with lives and souls.
Many times people ask me, "What is sin and what is virtue? And how to decide?" If you decide your decision will be wrong. If you choose you will be wrong. All choice is wrong. There is no way to decide. There is no need to decide what is sin and what is virtue. You only need a transparent mind, a clarity, a thoughtless mind, a no-mind, a mirror-like consciousness. In that consciousness WHATSOEVER HAPPENS is virtue. In that consciousness WHATSOEVER CANNOT HAPPEN is sin.
If you ask who are the customers of education, the customers of education are the society at large, the employers who hire people, things like that. But ultimately I think the customers are the parents. Not even the students but the parents. The problem that we have in this country is that the customers went away. The customers stopped paying attention to their schools, for the most part.
Good design allows things to operate more efficiently, smoothly, and comfortably for the user. That's the real source of advantage. Businesses have started to understand this, so good design will become the price of entry. ... Customers appreciate good design. While they can't necessarily point out what specifically makes it good, they know it feels better. There's a visceral connection. They are willing to pay for it, if you give them a great experience.
I think when you look at the diversity of the readership, all the different people who love comics, I want comics to reflect the real world, and I think Marvel does a good job of trying to do that, but I don't think there's ever an end point when it comes to creating diversity and creating stories that people can relate to.
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