A Quote by Giorgio Moroder

I wanted to get into art. I did some neon stuff. I worked in, not computer-generated, but computer manipulation of pictures. — © Giorgio Moroder
I wanted to get into art. I did some neon stuff. I worked in, not computer-generated, but computer manipulation of pictures.
When I use a direct manipulation system whether for text editing, drawing pictures, or creating and playing games I do think of myself not as using a computer but as doing the particular task. The computer is, in effect, invisible. The point cannot be overstressed: make the computer system invisible.
CGI means, just to be clear, creating any type of image with a computer. Basically, starting off with nothing, or with images and manipulating them. The way we did it, everything was actual photographed images. A lot of that stuff was shot through a microscope of chemical reactions, yeast growing, lots of weird things, by Peter Parks. We put it into a computer and collaged it, manipulated it. Meaning we digitally shaped it to fit with other images. But there was no computer-generated imagery at all.
What is the central core of the subject [computer science]? What is it that distinguishes it from the separate subjects with which it is related? What is the linking thread which gathers these disparate branches into a single discipline. My answer to these questions is simple -it is the art of programming a computer. It is the art of designing efficient and elegant methods of getting a computer to solve problems, theoretical or practical, small or large, simple or complex. It is the art of translating this design into an effective and accurate computer program.
Until I reached my late teens, there was not enough money for luxuries - a holiday, a car, or a computer. I learned how to program a computer, in fact, by reading a book. I used to write down programs in a notebook and a few years later when we were able to buy a computer, I typed in my programs to see if they worked. They did. I was lucky.
I got my computer. The great thing about the computer is that you only need enough money to buy a computer and some food, and you're all right. I don't have to go to premières.
Together with my advisor, Manuel Blum, I co-invented CAPTCHAs, or computer-generated tests that humans are routinely able to pass but that computers have not mastered (they are the squiggly computer letters that are prevalent across the web).
Kids are all computer-savvy. Sit down and write to your parents on the computer. And just say, I have some questions and I'm scared. There's some stuff I don't know and I really need to talk to you about sex. Tear it off and put it on their pillow. They'll read it.
I do take a computer to do some processing live and I might use a couple of plug-in synthesisers, 'cause obviously you can take quite a lot of power in terms of sound generation on a computer that I can trigger from a couple of keyboards. And it means I don't have to take some of my vintage stuff and have it trashed by various airlines which has happened in the past. But I still take some vintage stuff with me, I'll take that risk because I like using all that stuff.
It's funny, because I'm so associated with digital art and computer art, and yet I spend so little time in front of the computer.
I have a respect for the 3-D computer-generated action movies, but my first love is stuff like 'Lethal Weapon.'
I have a respect for the 3-D computer-generated action movies, but my first love is stuff like 'Lethal Weapon.
Imagine you are writing an email. You are in front of the computer. You are operating the computer, clicking a mouse and typing on a keyboard, but the message will be sent to a human over the internet. So you are working before the computer, but with a human behind the computer.
The fact that biological, or 'natural' rules might help in the creation of a computer generated work of art is interesting, but even a wonderful work of art made in this fashion isn't the same as a person, with all his or her experiences and emotions involved, making art.
The fact that biological, or "natural" rules might help in the creation of a computer generated work of art is interesting, but even a wonderful work of art made in this fashion isn't the same as a person, with all his or her experiences and emotions involved, making art.
I was never as focused in math, science, computer science, etcetera, as the people who were best at it. I wanted to create amazing screensavers that did beautiful visualizations of music. It's like, "Oh, I have to learn computer science to do that."
I really find comfort in watching film and obtaining knowledge and I use statistics and computer generated stuff to help me get those stats. That was probably a result of my father's influence on me at a young age.
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