A Quote by Giuseppe Zanotti

My family owned a gelateria business, so as a kid, I would always design ice cream cones. If you want to transform a shoe from design into a properly wearable product, however, you need technical knowledge. So I worked for four years inside a local shoe company.
I don't consider what you're wearing when I design a shoe. I don't have a particular look in mind or make a shoe thinking, "This would look great with a blue pinstripe suit." I just let you dress yourself. I'm looking at the shoe itself, not as a component of an outfit.
Good design is innovative 2. Good design makes a product useful 3. Good design is aesthetic 4. Good design makes a product understandable 5. Good design is unobtrusive 6. Good design is honest 7. Good design is long-lasting 8. Good design is thorough, down to the last detail 9. Good design is environmentally friendly 10. Good design is as little design as possible
I would love to design my own shoe line. Women suffer too much in heels. I want to design a line of sexy platform heels that don't hurt.
When we changed from Tiger to Nike, we had to have a design for the shoe. And where do you go to? There's no 'dial 9-1-1' for design.
What I learned from my years in Silicon Valley is that design can have a primary role in how a business is shaped, how a company can be design-driven. In my experience of large industry in Europe, that knowledge has been lost.
I thank Marc Jacobs so much for giving me the opportunity to design a shoe for Louis Vuitton, but the thing that broke my heart most was when they said, 'You're finished. The shoe's finished.'
Design is a field of concern, response, and enquiry as often as decision and consequence... it is convenient to group design into three simple categories, though the distinctions are in no way absolute, nor are they always so described: product design (things), environment design (places) and communication design (messages).
When I was working at the game company, I wasn't just doing graphic design, I was doing the entire product management, so I would do the graphic design, I would create the advertisements, even the catch copies. I would figure out what kind of packaging and design of the packaging, so I was basically doing total product management at that time.
When you sit down to design something, it can be anything, a car, a toaster, a house, a tall building or a shoe, what you draw or what you design is really a culmination of everything that you've seen and done in your life previous to that point.
You want to fall in love with a shoe, go ahead. A shoe can't love you back, but, on the other hand, a shoe can't hurt you too deeply either. And there are so many nice-looking shoes.
I worked in the family business, which was my father's shoe making company that he had inherited from his father, and that led me to become interested in what could be achieved by a great Italian brand. That became my ambition as a young man.
Dada has always been competitive and respected and I'm excited to design and promote a shoe that represents both of us so well.
Graphic design is the spit and polish but not the shoe.
My father's family were Italian ice cream men, and the knowledge was passed on, so I ran an ice cream van while I was dating my wife.
I was not "shoe." That's a misuse of the term "shoe," which is derived from "white shoe."
In design it is important to shoe the effect of an action. ... Feedback is critical.
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