A Quote by Greg Rucka

We seek to craft characters who inspire empathy: characters our audience will care for and, as a result, will care about what happens to them and thus will share the journey we have charted. A story, after all, is the character's journey.
When you create those characters that people love and care about and put them in a dark hallway, already the audience is on edge, and they feel empathy for that character. Then it's up to me to decide what jumps out in that hallway. So I think laying that foundation of strong characters and strong story is the most important thing in a horror film.
What interests Sam Mendes are characters and relationships, and he was a genius at giving you the freedom to create the type of character you want, and also to explore and have fun with your fellow actors. For him, characters and relationships are really the heartbeat of the film, and then the action is the backdrop. By developing the characters, he makes you care that much more about the action and going on a journey with the characters.
The best morals kids get from any book is just the capacity to empathize with other people, to care about the characters and their feelings. So you don't have to write a preachy book to do that. You just have to make it a fun book with characters they care about, and they will become better people as a result.
The story is the only thing that's important. Everything else will take care of itself. It's like what bowlers say. You hear writers talk about character or theme or mood or mode or tense or person. But bowlers say, if you make the spares, the strikes will take care of themselves. If you can tell a story, everything else becomes possible. But without story, nothing is possible, because nobody wants to hear about your sensitive characters if there's nothing happening in the story. And the same is true with mood. Story is the only thing that's important.
You can never represent yourself totally .... to seek self -knowledge is to embark on a journey which ... will always be incomplete, cannot be charted on a map, will never halt, cannot be described.
I love Cillian Murphy's character in 'Peaky Blinders' and Tom Hardy's in 'Taboo' - theses are characters that, as audience members, we follow along with and root for. But our own morality is tested throughout that journey, because these characters ride a thin line between morality and amorality.
I believe that if the story is fleshed out and the characters more believable, the reader is more likely to take the journey with them. In addition, the plot can be more complex. My characters are very real to me, and I want each of my characters to be different.
The reader is going to imprint on the characters he sees first. He is going to expect to see these people often, to have them figure largely into the story, possibly to care about them. Usually, this will be the protagonist.
Action-adventure, that genre, only works for me if you can care about the characters. If the hero's not taking some kind of a journey, then there are no stakes - and no stakes, then you don't care if he lives or dies, wins or loses.
That's what happens in a good horror movie: there are always metaphors of greater subjects like humanity and empathy and compassion. It's not about the action and scary moments: You really care about these characters because they're mirrors of our own reflections.
Sometimes in your life you will go on a journey. It will be the longest journey you have ever taken. It is the journey to find yourself.
Early in the journey you wonder how long the journey will take and whether you will make it in this lifetime. Later you will see that where you are going is HERE and you will arrive NOW...so you stop asking.
What makes an audience watch something and care about the characters is the emotional life of the characters.
I've been trying to take this journey over the last four years of getting away from playing manipulative and villainous characters and playing characters that are affected by what happens to them as opposed to unaffected.
I don't think the challenge is asking an audience to like a character; it's inviting them to try and understand them... then making that journey entertaining and worth their while. It's a classic trick, but it's human, and it allows characters to have more depth.
But our knowledge, the things we learn, can carry on in others after we are gone...The toil of this journey, our journey, is the map for those who will follow.
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