A Quote by Grimes

I don't own anything designer. — © Grimes
I don't own anything designer.

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How a designer gets from thought to thing is, at least in broad strokes, straightforward: (1) A designer conceives a purpose. (2) To accomplish that purpose, the designer forms a plan. (3) To execute the plan, the designer specifies building materials and assembly instructions. (4) Finally, the designer or some surrogate applies the assembly instructions to the building materials. What emerges is a designed object, and the designer is successful to the degree that the object fulfills the designer's purpose.
As a designer, as you get used to Kinect, it's such a different experience for me as a designer - for any designer.
Design can never be an ultimate explanation for anything. It can only be a proximate explanation. A plane or a car is explained by a designer but that's because the designer himself, the engineer, is explained by natural selection.
All changes in clothes rise out of the lives of the people who wear them. The function of the designer is simply to see a little ahead of time what the people want, and to provide it. No designer can start anything really new and different unless there is a public all ready for it.
I have been an art director, a book designer, a book-jacket designer and an interior designer.
A designer God cannot be used to explain organized complexity because any God capable of designing anything would have to be complex enough to demand the same kind of explanation in his own right.
I had no special training at all; I am completely self-taught. I don’t fit the mold of a visual arts designer or a graphic designer. I just had a strong concept about what a game designer is – someone who designs projects to make people happy. That’s his purpose.
The designer [...] has a passion for doing something that fits somebody's needs, but that is not just a simple fix. The designer has a dream that goes beyond what exists, rather than fixing what exists. [...] The designer wants to create a solution that fits in a deeper situational or social sense.
The words graphic designer, architect, or industrial designer stick in my throat, giving me a sense of limitation, of specialisation within the specialty, of a relationship to society and form itself that is unsatisfactory and incomplete. This inadequate set of terms to describe an active life reveals only partially the still undefined nature of the designer.
If you've taken the job to be the stylist for a collection, then I think it's important for you to really listen to the designer and look at the board. Look at the wall, look at what the designer is interested in, and then move on to that. But the designer also must not lose sight of the reason for their point of view. Otherwise it won't come across.
I am an Asian designer. I was born in Taiwan. That is who I am. But I am a designer, like any designer of any race. Growing up in the '80s in Taiwan, the arts were not considered a career.
I used the same designer and costume designer on 'The Eagle' and 'The Last King of Scotland.'
I'm a designer of more than clothes. I am a designer of a very creative concept.
I'm a fashion designer, not a shoe designer. I like to design clothes.
I'm an artist, a designer, a craftsman, interior designer, half-architect. There's no one name that fits me very well.
It's been a bit tricky trying to establish a 'designer' profile and not a designer-cum-girl-around-town.
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