A Quote by Hal Riney

The frightening and most difficult thing about being what somebody calls a creative person is that you have absolutely no idea where any of your thoughts come from, really. And especially, you don't have any idea about where they're going to come from tomorrow.
I really liked the idea of focusing on one thing for, hopefully, a long time to come. I also like the idea of a consistent lifestyle, as opposed to not really knowing where on the planet you're going to be at any given moment.
When you start in any band, I don't think you have any idea as to how long your particular journey is going to last. You really don't have a clue. I think that when you come together as musicians, that's the furthest thing from your mind.
The beautiful thing about writing with the person that you love is that when they come up with an idea that is great, it's this dual happiness because that's the partner and that's such a good idea, and I'm proud of you, and then also I'm really excited for the project.
In 10 years, I don't really know what I'll be, and I like not having any idea. I like the idea of being so passionate about everything I do and the fact that I might wake up tomorrow and say 'I want to be a chef,' and just pour myself into that.
The trick now is to turn insight into foresight. The trick is to know this about your tomorrow, today... Remember, your future is not coming to you; it's coming through you...change your idea about the changes to come, even as you change your idea about the changes that have passed. Then you can change your experience of both.
For me, collaborating is a marriage of the minds. It's two or more people coming together and making an idea come alive. Using their own creative knowledge or creative spirit to make the best version of an idea. To inspire an idea and to challenge it to be better than just one person's vision for it.
The really good thing about 'Sleepy Hollow' is you have no idea who's going to die when... But then equally, we showed in the pilot several people can come back to life, so you have no idea who's going to come back. Death means very little in our Sleepy Hollow, so expect more surprise deaths and more surprise resurrections.
During any moment in which you're experiencing thoughts that make you feel sick or bad, do your best to change them to thoughts that support the idea of feeling good. Refuse to talk about disease, and work to activate thoughts that predict recovery and overall well-being.
I mean, just because you're a musician doesn't mean all your ideas are about music. So every once in a while I get an idea about plumbing, I get an idea about city government, and they come the way they come.
Really, the moment you have any idea, the second thought that enters your mind after the original idea is, "What is this? Is it a book, is it a movie, is it a this, is it a that, is it a short story, is it a breakfast cereal?" Really, from that moment, your decision about what kind of thing it is then determines how it develops.
I don't really have any advice, other than to say it's the most appallingly difficult thing I've ever tried to do and I wish I had a better idea of how to do it. In my experience what you end up with is the by-product of your failure to achieve what you set out to do. It may turn out OK, but it wasn't what you meant and you've no idea how you got there.
Somebody should be able to come to Canada tomorrow and have success. If there's any barriers, if there's any racism, we're going to send a real message that there's zero tolerance.
It's very difficult to grapple with the idea of not being able to wrestle any more, but you also have to come to the realization that this is a very physical business, and your body will only last you so long.
The idea that somebody is going to come in and make your debt go away and all be well for the future is really a fantasy.
How can you worry about pleasing people [critics] and what they're going to think? How can you do anything creative if the whole thing is motivated by trying to please somebody else? To me, the whole idea of what I thought art, or music, or anything creative was about pleasing yourself and hoping that whatever you're creating will reach someone else who'll see it on that level. To worry about someone picking it apart and discussing it element for element, and trying to knock you down or weaken it in any way doesn't amount to anything but a waste of paper.
If we have come up with a creative decision and somebody comes up with another idea, you do have to get into the depths of it and ask: "Is it a better idea? Or is it a different idea?" That can be hard. But that's the type of conversation the director and I will have, or as part of our creative groups. So with that in mind, it's hard to keep a budget in line. It's like in life, if you've ever built anything for the first time you're usually better at it the second time.
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