A Quote by Hank Green

Gaming content is exactly what YouTube wants (the videos are long, the audiences are engaged, and thus people stay on the site). — © Hank Green
Gaming content is exactly what YouTube wants (the videos are long, the audiences are engaged, and thus people stay on the site).
When Geoff Ramsey and Jack Pattillo started 'Achievement Hunter,' we expanded heavily into 'let's play'-style gaming videos and have since expanded with a massive roster of gaming talent and multiple channels dedicated just to gaming videos.
I'm perfectly happy for my videos to be on YouTube, whether I'm getting paid for them or not. If they're on YouTube, people will see them. If for some reason my videos get taken down from YouTube, well, I apologize. If it was up to me they'd all be up there and they'd all be free.
Growing up with videos and YouTube, being able to see content from the '90s - music and games - that really helped me stay connected with the time before me.
Being a YouTuber, I agree that YouTube's content is much more superior than TikTok. If people say TikTok has cringe content, YouTube also does. But content is subjective.
I was doing YouTube before YouTube was a thing. I was making videos on my camcorder for my friends. I would do parodies of Britney Spears videos and stuff like that.
The videos I put on YouTube have expanded my audience beyond what I could have done at just a Hamburger Mary's. People saw the videos, started booking me, and literally 40-plus countries and thousands of gigs later I can basically say that YouTube has bought me a house.
We asked people why they didn't go to MySpace. A lot of people thought it was too hard to use, they thought it was a music site, or a content site. Privacy was a concern, or they'd say it was a site for teenagers.
People forget that YouTube is the second-largest search site on the Web. It just tells you the power of how many people live on YouTube.
From our experiences with the site in Japan, we've come to ask, 'What can we learn about syndicating content from mobile devices and getting it up on YouTube?'
We want to give our audiences flexibility in the way they're commercially engaged in the content.
Think of any news site on the web that sells subscriptions; AOL has four times as many people as the largest subscription service. We have people who pay to use our products and services, and they are heavily engaged in our content.
The viewers of video game content on YouTube are young and savvy. They are exactly the sort of people who tend to enthusiastically install ad blocking software.
I just made random videos with my mom's camera, before YouTube even started. It was just my family and friends in a few spoofs of scary movies and mock talk shows. And then I found out about YouTube so I posted a ton of those videos on there.
The one I have the most angst towards would be YouTube. We had an opportunity to invest, and I just got nervous about the media industry's response to the unlicensed content on the site.
YouTube has changed my life in a huge way. I mean, I wouldn't be able to pursue music and do what I love each day if it wasn't for the YouTube platform and for the people who watch my videos and share them.
When I've stopped doing workouts and YouTube videos, I want this content that I've created to be used in schools all around the world. This is what I want to be remembered for.
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