A Quote by Hank Green

The viewers of video game content on YouTube are young and savvy. They are exactly the sort of people who tend to enthusiastically install ad blocking software. — © Hank Green
The viewers of video game content on YouTube are young and savvy. They are exactly the sort of people who tend to enthusiastically install ad blocking software.
YouTube offers the best solution by running an ad before showing the video, but also offering a 'skip ad' button that you can click after five seconds to go directly to the video if you are not interested in the ad. Now, that's what I call consumer sovereignty!
Video is growing very quickly on Facebook. A lot of people compare that to YouTube. I think that kind of makes sense. YouTube isn't the only video service, but I think it's the biggest, and it probably makes more sense to compare Facebook video to YouTube rather than Netflix because that's a completely different kind of content.
Whether it's an ad or organic content, video provides a new creative dimension for storytelling on 'Instagram'. Video lets people convey the power and beauty in a moment through sight, sound, and motion.
Being a YouTuber, I agree that YouTube's content is much more superior than TikTok. If people say TikTok has cringe content, YouTube also does. But content is subjective.
Here's the problem right now; the person who is savvy enough to want to have a good PC to upgrade their video card, is a person who is savvy enough to know bit torrent to know all the elements so they can pirate software. Therefore, high-end videogames are suffering very much on the PC.
There are so many entertainment options - Netflix, Amazon, Hulu - and especially for younger people, who are Internet-savvy and video game fans.
Video games provide an easy lead-in to computer literacy. They can get you thinking like a video game designer and can even lead to designing since many games come with software to modify the game or redesign it.
The YouTube revolution isn't a revolution in content consumption, although there's a huge number of content consumers. It's about how anybody with a camera or a smartphone can create a video and share it with the whole world.
Gaming content is exactly what YouTube wants (the videos are long, the audiences are engaged, and thus people stay on the site).
One day, my mum bought me this music production software for my computer, and I started making beats... I realised it was more like production than a video game, but it was a video game when I was playing it. That's how I got into music production.
I think it's cool that people kind of look at me as one of the originators of online video and one of the pioneers of YouTube because I've worked really hard to build an audience and make content that I'm proud of.
I love seeing the way in which young people embrace video, and the YouTube vlogger is a fantastic phenomenon.
It's called 'reading'. It's how people install new software into their brains.
Any time skating was featured in a video game, I ate it up. So around 1997-98, I was shopping this video game idea. I was weighing my options when I went to Activision, but when I saw what they were working on, I said, 'This is exactly what I'd love to be involved with,' and following that gut reaction was hugely successful.
Hosting and surfacing legacy media content isn't all about YouTube trying to abandon its core, it's about inviting a broader variety of viewers to the platform.
Apple has never allowed ad-blocking software on the iPhone or iPad. This is one among many reasons that I ditched both. Not because I hate ads all that passionately, but because it's an example of the obsessive corporate control Apple maintains over its environment.
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