A Quote by Hans Zimmer

With animated film, you have to create the sonic world; there's nothing there. You get to color things in more and you're allowed to overreach yourself a little bit more, and it's great fun.
Little kids grow up discovering the world that's shown to them and then when you become a teenager, it kind of shrinks a little bit. I think when you get past that point, one of the important things is that you see there is more to the world than yourself.
That was probably one of the things that if I look back at my career and say what is something I would try and do a little bit differently, I’d try and be a little bit more loose playing the game. Have a little more fun doing it.
Having that little bit of breathing room to work, and not feeling like it's going to fall apart at any second, has allowed me to recover the feeling I had when I was a little kid, when I was writing stories for fun or drawing pictures for my parents to put on their refrigerator. It was about playing and doing something fun, and kind of making your own little world. And that's how art should feel for me, and how having a little bit more distance between my ass and the ground has helped me.
On a film you can really get away with learning the scene the night before and that's often just not possible with TV, so you have to be a little bit more prepared a little bit more in advance.
I've done animated TV stuff, but I'd never done animated film work, which is much more involved and much more labor intensive. The animators are much more meticulous and detailed. It's just been really fun and really satisfyingly creative.
In spring, you can have a little bit more fun with color and be out there.
Each film has its processes. It doesn't mean that all animated films have to be like "Boy and the World," but creators have to have total freedom. There are films that are born with the purpose to sell. They are still admirable films with great artists and great visuals, but we wanted to use a more radical approach to create art. That's what we tried to do.
I have great ideas, but the follow through is always really difficult for me. As my kid gets a little bit older, if I feel like I have a little bit more time on my hands, I'd like to get more into developing ideas and writing things.
I'm not a technical person, at all, but you get a little bit more of a sense for how to get something done a little bit more efficiently. I think everybody is in that place where it's a little bit more efficient, but the process is still the same, which is still loose and collaborative.
You cannot do everything you want with the 3D camera, it's too big, and the digital quality of those cameras is a little bit limiting. With film, you have a lot more subtly, like with highlights and color. In terms of sharpness they (both formats) are very close; but in terms of nuance, of color and contrast, film is far superior.
You know one of the things about going from modeling to acting is it's so much more fulfilling. With modeling, you get your picture taken, which is great, good for you, you know? But in acting, you're able to reach in and show a little bit more of yourself.
Film has far more color shades. It's called 'bit depth' in digital terms. And most bit depth in digital is about twelve, but film bit depth can be twenty to thirty. And so you just have more shades of yellow and red and oranges and everything.
As my kid gets a little bit older, if I feel like I have a little bit more time on my hands, I'd like to get more into developing ideas and writing things.
I think you do have to attend to the sort of core values of film, which is that the audience wants to have a relationship with the characters, they want to understand what's going on there. There are certain things that comics can have a little bit more freedom in then when you're asking an audience to engage in it as a piece of cinema, but I do feel like the canvas is much bigger and wider and that we're being invited and frankly challenged to take risks, to be a little bit different. And that's fun, that's exciting.
I guess I'm not jaded because I still believe that there are good films out there, and there are great directors, and there are great writers. It just takes a little bit more perseverance and a little bit more time to find [them].
It's very hard to take a character out of nothing, and put a hook on it, especially because it's only sonic. Futurama is a sonic world, and everyone's attention is focused on that sound and that little cartoon image. You can change it.
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