A Quote by Harry Lloyd

The interesting thing is, when you play a real-life character or someone based in a book, you always come up against people's preconceptions of what they have in their heads.
My stand-up has always been very character-based. I'm not really the kind of person that's like, 'Hey, here's what's on my mind! Tip your waitress!' I would create the jokes based on the character I was playing. It was always a performance-based thing for me.
The great thing about jamming is that you come in with zero preconceptions. Someone might want to play something that suggests something else to you, and the next thing you know you're on a 20-minute adventure.
Unless you're playing a real character based on a real person, if someone else has done it before, you're probably better off not watching it as an actor. Otherwise you end up trying to copy someone else.
If you want to write about a person who isn't nice, people say, "This is a bad book. It's about somebody I couldn't stand." But that's not the point. You don't have to like a character to like a book. Most of the time, people would misjudge and say, "I didn't like the book." No, you didn't like the character. That doesn't make it any less interesting of a book. In fact, to me, it makes it more interesting.
When you play a character that's someone real, when you're playing a true story, it's really great, 'cause you're not pretending to make up some silly thing.
When you play a character that's someone real, when you're playing a true story, it's really great 'cause you're not pretending to make up some silly thing.
It's interesting to play a real-life person who has already been a character on 'Saturday Night Live.'
I think every character I've ever come up with has been based on someone or something I've known.
Villains are not fun for me to play, as such. But caricature-ish, intense behaviors that are based on real human traits are interesting. That makes an interesting story.
Surveys of thousands of gamers have shown that they're more likely to play real music if they play a music videogame. So it's an interesting relationship where the games aren't replacing something we do in real life, they're serving as a springboard to a goal we might have in real life, like learning to play an instrument.
There are some indications of how the character should behave based on the script, and then as actor makes it his or her own. I got to know one of the writers, Chris Terrio, and we were able to discuss things at length and figure out who this person is to create a real psychology behind what is, perhaps, in a comic book, a less than totally modern psychology. I can only say I've been asked to play an interesting role. A complicated, challenging person.
I think sometimes it's sort of easier to be playing a role based on a real person because there's quite often a lot more information, you're not making it up, it's there in books, it's there in research form. But really the questions you ask about the character, and why people behave, and where they come, and how they've ended up in the places they've ended up are the same.
For me it's about the character, not as much about the genre of it [movie]. I'm excited that I get to work and play interesting characters and I'm not just the girl who gets to play the girlfriend or the wife. I get to play real women who have struggles and troubles and passions and that's always what I hope to do no matter what format that lies in.
Docudrama is not really my game, but it's interesting to play real people; it's interesting to play 'real.'
You are always invested in a film, but there is always a different feeling you get when you are portraying a character that is based on real life and you are re-telling events that actually took place.
The interesting thing about Hain is that he's not a very interesting character. He's not fabulously clever. He's not a great policeman. He's not hugely charismatic. I'd describe him as a kind-of Chekhovian character. He's an ordinary bloke, to whom extraordinary things have happened. Which is quite hard to play, I have to say.
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