A Quote by Hideo Kojima

With a movie, it's probably easier to sustain intensity and seriousness over the 90-minute duration. But in an open-world game it becomes exhausting, demotivating and even uninteresting for the player.
In a perfect world, I'd love to make 90-minute movies, but for me, a movie needs to be as long or short as it can sustain itself.
It's a 90 minute game for sure. In fact I used to train for a 190 minute game so that when the whistle blew at the end of the match I could have played another 90 minutes.
I think being really open to this new world of online and what it means to be online. Also, understanding that maybe it's time to let go of the 90-minute experience and realize that all of the content that comes on top of the 90-minute film experience, [that] there's a lot of that, especially with documentaries.
Over time, is it easier or harder to sustain your influence within your organization? With charisma alone, influence becomes increasingly more difficult to sustain. With character, as time passes, influence builds and requires less work to sustain.
It's frustrating at times when you think you've earned a chance to play on the field and you're over there sitting on the bench. That's not the kind of player I am. I'm the kind of player who wants to be out there on the field and needs to contribute every minute of every game.
I look at the quarterback and the receivers. You look at the quarterback, the formation. I focus on the passing game and react on the running game. You look at it over and over, then sooner or later, it becomes like a movie. You ever notice how you quote movies? That's all film watching is.
Supreme egotism and utter seriousness are necessary for the greatest accomplishment, and these the Irish find hard to sustain; at some point, the instinct to see life in a comic light becomes irresistible, and ambition falls before it
The best thing about streaming is there are no load times during play. Once the game has loaded the player never has to wait for new maps to load. This enables the player to get more immersed in the game world as there are no loading screens to remind the player they are actually playing a video game.
If you're doing a movie, the minute you put a monster in it, it becomes a horror movie.
It's not the intensity of the man, but the duration of his intensity that makes the man great.
One time, I fought 90 fights in 90 days in 90 different places around the world. I didn't even know who I was: about 45 or 50 in, they just kept pushing me, and that's when I really get into a lot of trouble.
Being a winger or a wide mid, I have to run continuously for 90 minutes, which not only takes endurance but also strength in my legs to be able to be explosive for 90 minutes. I think weight training has really allowed me to sustain for those 90 minutes.
I had never done a 90-minute play with no intermission, so it is a bit like you get onto the train and you don't get off until it's over - and it's over very quickly, so don't miss a moment of it. That experience is very rare and specific so don't miss a minute, because there aren't very many minutes of it.
I think it's impossible to get any movie made, let alone a character story. Even with big stars, which we had, there were challenges. But we got through it, and we're really happy that we made the movie. It's easier to make giant robot movies, but I'm not in that game.
I'm not a long movie person. I have a very short attention span. If you give me a 90-minute movie, that's perfect. When it gets to be two hours, that's a little bit too long for me.
When a book, any sort of book, reaches a certain intensity of artistic performance, it becomes literature. That intensity may be a matter of style, situation, character, emotional tone, or idea, or half a dozen other things. It may also be a perfection of control over the movement of a story similar to the control a great pitcher has over the ball.
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