A Quote by Hideo Kojima

I won't make games with senseless violence. There has to be a reason for it, such as war. — © Hideo Kojima
I won't make games with senseless violence. There has to be a reason for it, such as war.
The ordinary, utterly mundane reason behind the massacre makes it somehow more terrible, and far more depressing. The word 'senseless' springs to mind, and Idris thwarts it. It's what people always say. A senseless act of violence. A senseless murder. As if you could commit sensible murder.
Senseless violence is, almost by definition, hard to understand. Not that I can understand terrorists who kill from hate, but at least we can identify a reason - a terrifying one, to be sure, grounded in a violent belief system - for what they do. Two gangs go to war. Extremists kill in the name of belief.
Reason can be fought with reason. How are you going to fight the unreasonable? The trouble with you, my dear, and with most people, is that you don’t have sufficient respect for the senseless. The senseless is the major factor in our lives. You have no chance if it is your enemy.
We may never understand what leads anybody to terrorize their fellow human beings. Such violence, such evil is senseless. It's beyond reason.
War is not violence and killing, pure and simple; war is controlled violence, for a purpose. The purpose of war is to support your government's decisions by force. The purpose is never to kill the enemy just to be killing him but to make him do what you want him to do. Not killing... but controlled and purposeful violence.
There's a difference between violence and senseless violence.
In Japan, violence in games is pretty much self-regulated.There's more violence in games in the U.S., in things like Mortal Kombat, where they rip out hearts and cut off heads.
If there is no sufficient reason for war, the war party will make war on one pretext, then invent another... after the war is on.
You do not want a war. You have known violence, you have suffered loss, but you have seen nothing of war. War is not just the business of death; it is the anti-thesis of life. Hope, tortured and flayed, reason, dismembered, grinning at its limbs in its lap. Decency, raped to death... You will be a murderer and more.
I think it would be impossible to make a movie about video games if there wasn't some violence that we know from video games.
Make sure your son and daughter understands they don't get to decide when or where they go to war. It is rich, predominantly white men in the House and Senate that have the power to send children of other parents - but not their own children - off to die [and] be injured in a senseless war.
War is...a trinity of violence, chance, and reason.
In the middle of the last century there was a reason to go to war. This time around the war was a really bad idea and I think the only people that benefited from it were Halliburton and people that made money from it, but that's not an excuse to have a war. Killing American kids so Halliburton can make money is not a righteous reason to go to war.
If there is no sufficient reason for war, the war party will make war on one pretext, then invent another.
I mean, say that you figure that everything is senseless, then it can't be quite senseless because you are aware that it's senseless and your awareness of senselessness almost gives it sense. You know what I mean?
The more children see of violence, the more numb they are to the deadly consequences of violence. Now, video games like 'Mortal Kombat,' 'Killer Instinct,' and 'Doom,' the very game played obsessively by the two young men who ended so many lives in Littleton, make our children more active participants in simulated violence.
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