A Quote by Hironobu Sakaguchi

I don't think I have what it takes to make a good action game. I think I'm better at telling a story. — © Hironobu Sakaguchi
I don't think I have what it takes to make a good action game. I think I'm better at telling a story.
I think that people have to have a story. When you tell a story, most people are not good storytellers because they think it's about them. You have to make your story, whatever story it is you're telling, their story. So you have to get good at telling a story so they can identify themselves in your story.
Sometimes when you're inside a story, it's almost better if you don't think too much about its wider cultural significance or if you don't think about how audiences might react to it. That takes you out of the reality of the situation you're committing to as you're telling the story.
I think you have to serve a lot of masters when you're doing a video game: you're not just telling a linear story or doing something that's all action.
Whether I'm acting or making it, at the end of the day it's telling the story; action, drama. You want the audience to feel it - the story, the action, the scene, or a particular shot. I just keep working on crafting my art, on how to make action movies.
I honestly think, rebounding, it takes a couple of things to be a good rebounder... It takes motor. It takes effort. It takes a lot of things. It takes game reps.
I think basketball has changed tremendously and for the better. I think that obviously the game is better. I think the skill of the players are better, the strength, the overall athleticism, the teamwork involved. I think coaching is better. We have more exposure for our game than ever. You know, our sport has grown significantly in really the last five years. It's pretty amazing.
I got caught cheating a bunch of times, well now I'm not drinking but you think just because I say, "Oh I'm not cheating on you" that that's good enough? No! It's about action and I think it's the same way with God. It's about action, it's about the way you live your life and how you carry yourself and that's what God sees. I think people should take a page out of that book when they make their decisions and do things... and I think that the world would be a better place.
I think it's very important to get ego out of the room. I think it's important to realize it takes two hands to clap - stop the pointing, stop the blame game. I think we've seen enough of that, I think the country is tired of it. I think they want to see Washington function, they want to see action.
I don't think action for action's sake is so fun, but when it helps tell the story, I love doing a good fight scene.
I think what makes a good action film is a story that gets you involved. Just action, by itself, is not going to work.
Personally I like the slow burn; I don't think there is anything wrong with it. When I think about the movies that were most effective on me as a viewer I think of the original Haunting and the Exorcist, Rosemary's Baby, the Sixth Sense, the Others. These movies are not over the top at all, they are movies that rely on good story telling, good acting, good premise, good exposition and I want to stay true to that in future projects.
Some people get very confused about my game. They think it's better if the court is slow, because I have a good defence. But the faster it is, the better for me. My spin is more painful for my opponents, my aggressive game works better.
I think that the game is the game. I think that expansion is good for the game because it gives more jobs to the people and more ballplayers can play, but I think the game is still the game. The ballplayers, they come into the game with one thing in mind - it's their job.
There's definitely a delicate line you have to walk in telling someone else's story that's not quite as delicate in telling your own story. I think when I'm working on a personal story, there's less pressure to try to get it exactly right.
We play a sport. It's a game. At the end of the day, that's all it is, is a game. It doesn't make you any better or any worse than anybody else. So by winning a game, you're no better. By losing a game, you're no worse. I think by keeping that mentality, it really keeps things in perspective for me to treat everybody the same.
Good history is good story-telling. And good story-telling demands empathy; it requires understanding different actors, differing motivations, competing goals.
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