A Quote by Howard Rheingold

Personal computers were created by some teenagers in garages because the, the wisdom of the computer industry was that people didn't want these little toys on their desk.
I was lucky to get into computers when it was a very young and idealistic industry. There weren't many degrees offered in computer science, so people in computers were brilliant people from mathematics, physics, music, zoology, whatever. They loved it, and no one was really in it for the money.
Computers sort of came around through games and toys. And you know, the first computer most people had in the house may have been a computer to play 'Pong,' a little microprocessor embedded, and then other games that came after that.
You have to be very skilled in this industry. I grew in this industry; we created the very beginnings of this industry. We made the first PCs (personal computers) in the world.
The Web is actually a coming together of three technologies, if you like: the hypertext, the personal computer, and the network. So, the network we had, and the personal computers were there, but people didn't use them, because they didn't know what to use them for, except maybe for a few games.
Right now, 70 percent of the people don't have computers. And where they're needed most, people don't have them. We think this will enable anyone to own a computer. We're aiming at everybody who uses a computer as an information access device. The original idea was to build one cheaply enough to put one on every desk.
The first thing I think, I was building computers, I started to build a computer when I was 17 or 18 at home, an IBM compatible computer, and then I started to sell computers, and when I sold a computer to a company called Ligo I think, and they were selling systems which became blockbuster.
I look at other people's lives, and some people feel like they're too old to play with toys. But I still go through the toy section at the store, 'cause there were toys that I wanted when I was little that I couldn't have. So I still get them.
I get a lot of credit for Tron. They called us scene choreographers back then because the animation unit wouldn't let us be called animators because we were working on computers. And we were some of the first people ever to make 3-D computer animation.
Managerial and professional people hadn't really used computers, hadn't sat down at keyboards, until personal computers. Personal computers have a totally different feel.
We're just into toys, whether it's motorcycles or race cars or computers. I've got the Palm Pilot right here with me, I've got the world's smallest phone. Maybe it's just because I'm still a big little kid and I just love toys, you know?
Collections are certainly abundant online. It's complicated, because it's not like these people didn't want computers, although there was some nonchalance about it. I would sometimes ask the people I interviewed if they wished they had a computer, and in a lot of cases, it was like they couldn't process the question. You don't know what you don't have, I guess.
Every disruptive innovation is powered by a simplifying technology, and then the technology has to get embedded in a different kind of a business model. The first two decades of digital computing were characterized by the huge mainframe computers that filled a whole room, and they had to be operated by PhD Computer Scientists. It took the engineers at IBM about four years to design these mainframe computers because there were no rules. It was an intuitive art and just by trial and error and experimentation they would evolve to a computer that worked.
Early on, when software was developed by computer scientists, just people working with computers, people passed around software because that was how you got computers to do things.
Men are nuts. Young men are crazy. We all love toys. I'm toy oriented. I write about toys. I've got a lot of toys. Hundreds of things. But computers are toys, and men like to mess around with smart dumb things. They feel creative.
At our computer club, we talked about it being a revolution. Computers were going to belong to everyone, and give us power, and free us from the people who owned computers and all that stuff.
When I left Apple, it had $2 billion of cash. It was the most profitable computer company in the world - not just personal computers - and Apple was the number one selling computer.
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