A Quote by Howard Staunton

Each player, it will be observed, has eight superior Pieces or officers, and eight minor ones which are called Pawns; and, for the purpose of distinction, the Pieces and Pawns of one party are of a different color from those of the other.
Having marshalled the men in battle order, as shown in the first diagram, you will observe that each party has two ranks of men, on the first of which stand the superior Pieces, and on the next the eight Pawns.
A Rook is of the value of five Pawns and a fraction, and may be exchanged for a minor Piece and two Pawns. Two Rooks may be exchanged for three minor Pieces.
Stock prices have been quoted in fractions for two centuries, based on a system descended from Spanish pieces of eight. Each dollar was cut into eight bits worth 12.5 cents each.
Weak points or holes in the opponent's position must be occupied by pieces not Pawns
In period pieces or genre pieces, those have to be set in historical truths. But, science fiction has different game pieces. And with those game pieces come other stories we're not familiar with. So, science fiction teaches us how to relate to outsiders, to foreigners, and to not approach any of that with fear, but a genuine curiosity.
Two passed pawns advancing on the enemy pieces have brought me more than a dozen points in tournaments.
He hated games they made the world look too simple. Chess, in particular, had always annoyed him. It was the dumb way the pawns went off and slaughtered their fellow pawns while the king lounged about doing nothing. If only the pawns would've united ... the whole board could've been a republic in about a dozen moves.
In the ending the king is a powerful piece for assisting his own pawns, or stopping the adverse pawns.
The trick generally is to break programs into pieces and have those pieces be individually testable and so then when you move on to the other pieces you treat it as a black box knowing that it either works or doesn't work.
Throughout chess history, great debates have raged about the pros and cons of hanging pawns. The debates are nonsense; the answer is cut and dried. If the pawns can be attacked and forced to move forward, they are weak. If they can be defended and remain where they are, they are strong.
In a rook and pawn ending, the rook must be used aggressively. It must either attack enemy pawns, or give active support to the advance of one of its own pawns to the queening square.
But the difference between the little pieces and the big pieces - I'm not actually sure which are the little pieces. With some of the big pieces, it's a lot of musical running around, whereas the little pieces, you can say everything you want to say.
In real life, the most practical advice for leaders is not to treat pawns like pawns, nor princes like princes, but all persons like persons.
We need to start talking, to each other, about the issues that matter most. Otherwise, we are just pawns in the game of politics.
It is in vain that we search for an essential difference between good and evil, for their constituents are the same. The crucial distinction lies in their structure, i.e., the manner in which the pieces are assembled. Evil is disintegration, an angry juxtaposition of alienated opposites, with parts always striving to repress other parts. Good is the synthesis and reconciliation of these same pieces.
I'm always focused on pieces that have superior cut, and I tend to like color.
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