A Quote by Hozier

I love making music, but if you make something that inspires somebody else to make something, without getting too airy-fairy, you've contributed to the zeitgeist in some way, and that's just an amazing feeling.
When I can make music and don't have to think about anyone else's ideas or voice - when I'm making something that only I can make - it feels good. It's nice when you can find a sound that only you can make. No one else can make 'Cosmogramma.' No one else can make 'Until the Quiet Comes.'
Most comedy is based on getting a laugh at somebody else's expense. And I find that that's just a form of bullying in a major way. So I want to be an example that you can be funny and be kind, and make people laugh without hurting somebody else's feelings.
They're making so few movies that you really just have to make it. It's going to be the only way you end up getting work. I don't believe anyone's going to really go out on a limb and just throw millions of dollars on someone that's not been proven. They're going to have to show somebody something at some point.
When I make music, I try to make something that is super colorful and something you've never heard before, so when you hear the whole album, it's a good feeling. Musically that's what I aspire to do whenever I'm making an album.
My advice to young people wanting to make music and to be in this industry is to really spend your time making music. Make so much music you have no friends. Make music. Figure out what it is you love, and... because if you're making cool art, then everything else will fall into line.
I just don't want to ever make decisions based on something that I feel like I shouldn't do, or if it's a logical career step. It has to be something that inspires me. Because if it's not something that inspires me, then I'm not going to do it well. And that doesn't help anybody.
Being in Nirvana was amazing an experience that will never happen again for me. And I look on them as some of the best and worst times of my life. But we're in this band, the Foo Fighters, making music for the love of music. We all came from bands that had disbanded, and we were drawn to each other because we missed playing - we missed getting in the van, loading our equipment, and watching it break down in the middle of a show. And that feeling hasn't gone away. There's nothing I'd rather do than make music. It's the love of my life.
I love music so much that I have to try to make my own music. And not copy music. If I hear a song that I love - how is the groove and how is the beat and what is the feeling of this? - I can make it my own. So then I try, and I watch it become something totally different. But that's the way I have to do it.
I don't feel that way now. I don't want to make movies for the 10 people who feel exactly the same way about the world that I do. I want to make movies that many, many people see, and I want to say something that I believe is important in a way that people who don't agree with me can hear. And that involves making different kinds of choices, but it's not like a compromise that I'm making. It's that something else interests me, something else is appealing to me.
The only way of making money is for effort. The only time I've ever lost money is when I've purposely said, "I'm doing this to make money." And I've actually on three occasions lost significant sums. I have made wealth when I've actually made a contribution to something, when I've done something I thought I could do better than somebody else or have done something better than somebody else does it.
I love music. I love making songs. I feel like I've been given a path where I can contribute, where I can protest if somebody does something really obviously wrong or inhuman right in front of me, where I can make a difference. Where I can most especially elevate, make you happy, elevate the condition, elevate the thing.
I think [game music] is something that should last with the player. It's interesting because it can't just be some random music, but something that can make its way into the player's heart. In that sense, this not only applies to game music, but I feel very strongly about composing songs that will leave a lasting impressionWhat I must not forget is that it must be entertaining to those who are listening. I don't think there's much else to it, to be honest. I don't do anything too audacious, so as long as the listeners like it, or feel that it's a really great song, then I've done my job.
There is something about me that is collaborative, that wants to get the best performance out of somebody else or to hear something that somebody else has done that's good and to try and make it great.
I think the gift of music is it's intuitive capability. I think music is a powerful medium because it co-inspires. It inspires the artist who then inspires the listener, and it's a back-and-forth process. Because it's intuitive, the truth has to be defined intuitively. It can't be preached, it can't be pushed. It's got to normally go across organically and make someone feel something, and that's the power of music.
I think it's one of the nicest privileges as an actor is to know that you can move people in one moment, make them think about their lives, or make them laugh or make them cry or make them understand something. Or just make them feel something because I think so many of us, including myself, spend too much time not feeling enough, you know?
I think any great song is difficult to write, in some aspect. It's just difficult to make somebody feel something. That is the main goal. How do you make somebody want to get up and dance? How do you make somebody feel okay after their breakup?
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